My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Musketeer X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Mini P.E.K.K.A X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Musketeer
Zap
Skeletons X-Bow
Barbarian Barrel
Skeletons Electro Spirit Knight Musketeer X-Bow
The Log
Skeletons Electro Spirit Mini P.E.K.K.A Musketeer X-Bow
Earthquake
Skeletons X-Bow
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Knight Mini P.E.K.K.A Musketeer
Fireball
Musketeer X-Bow
Poison
Musketeer X-Bow
Lightning
Knight Mini P.E.K.K.A Musketeer X-Bow
Rocket
Musketeer X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Knight Fireball Mini P.E.K.K.A Musketeer X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Knight

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball X-Bow
Knight
Musketeer X-Bow Fireball The Log
Fireball
X-Bow Electro Spirit Knight The Log
Mini P.E.K.K.A
Musketeer X-Bow The Log
Musketeer
Knight Mini P.E.K.K.A X-Bow The Log
X-Bow
Knight Fireball The Log Electro Spirit Mini P.E.K.K.A Musketeer
The Log
X-Bow Knight Fireball Mini P.E.K.K.A Musketeer

Defense Synergies 9 11

Skeletons
Musketeer X-Bow Electro Spirit Knight Mini P.E.K.K.A The Log
Electro Spirit
Skeletons The Log
Knight
Musketeer X-Bow Skeletons Fireball Mini P.E.K.K.A The Log
Fireball
X-Bow The Log Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
The Log Skeletons Knight Fireball Musketeer
Musketeer
Skeletons Knight The Log Fireball Mini P.E.K.K.A
X-Bow
Skeletons Knight Fireball The Log
The Log
Fireball Mini P.E.K.K.A Musketeer X-Bow Skeletons Electro Spirit Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer X-Bow The Log
Mini P.E.K.K.A Skeletons Knight Musketeer X-Bow The Log
Mini P.E.K.K.A Skeletons Knight Musketeer
Mini P.E.K.K.A Skeletons Knight Musketeer
Fireball Mini P.E.K.K.A X-Bow The Log
Fireball The Log Skeletons Electro Spirit Musketeer X-Bow
Musketeer Electro Spirit Fireball X-Bow
Electro Spirit Fireball Musketeer X-Bow The Log
Mini P.E.K.K.A Skeletons Musketeer X-Bow
Knight Skeletons Mini P.E.K.K.A Musketeer
Skeletons Electro Spirit Knight Fireball Musketeer X-Bow The Log
Musketeer Fireball
Mini P.E.K.K.A Skeletons Knight Fireball Musketeer X-Bow The Log
Fireball Electro Spirit Mini P.E.K.K.A X-Bow The Log
Mini P.E.K.K.A Knight X-Bow
Fireball Mini P.E.K.K.A X-Bow The Log
Skeletons Knight Fireball Mini P.E.K.K.A Musketeer X-Bow
Fireball Electro Spirit Knight Musketeer X-Bow The Log
The Log Electro Spirit Knight Fireball Musketeer
Mini P.E.K.K.A Musketeer
Electro Spirit Knight Fireball Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons Fireball X-Bow
Fireball Knight Mini P.E.K.K.A Musketeer X-Bow The Log
Skeletons Knight Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Knight Fireball Musketeer X-Bow The Log
Skeletons Knight Mini P.E.K.K.A Musketeer
Fireball Skeletons Electro Spirit Musketeer
Mini P.E.K.K.A Skeletons Knight Fireball Musketeer
Mini P.E.K.K.A Knight
Skeletons Electro Spirit Knight Fireball Mini P.E.K.K.A X-Bow The Log
Skeletons Musketeer
Knight Mini P.E.K.K.A Musketeer
Fireball The Log
Mini P.E.K.K.A Skeletons Knight Fireball
Fireball Musketeer
Skeletons Electro Spirit Knight Fireball Mini P.E.K.K.A Musketeer X-Bow The Log
Electro Spirit Fireball Mini P.E.K.K.A Musketeer The Log
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer X-Bow The Log
Fireball Musketeer X-Bow The Log
Fireball X-Bow The Log
Knight Fireball Musketeer The Log
Fireball The Log
Fireball Electro Spirit Musketeer
Musketeer The Log
Fireball X-Bow The Log
Fireball The Log X-Bow
Fireball Mini P.E.K.K.A Musketeer X-Bow
Knight Fireball Musketeer X-Bow The Log
Fireball Musketeer
Knight Fireball Musketeer The Log
Fireball Musketeer X-Bow
Fireball Musketeer X-Bow The Log
X-Bow Fireball Musketeer The Log
Fireball Musketeer X-Bow The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer X-Bow The Log
Fireball X-Bow The Log
Fireball Musketeer X-Bow The Log
Fireball
Musketeer X-Bow The Log
Fireball Musketeer X-Bow The Log
The Log Electro Spirit Fireball
Fireball X-Bow The Log Musketeer
Fireball Musketeer X-Bow The Log
Fireball Musketeer X-Bow The Log
Fireball Musketeer X-Bow
Electro Spirit Fireball Musketeer
Fireball Mini P.E.K.K.A
Fireball Musketeer X-Bow The Log
Electro Spirit Fireball
Fireball The Log
Electro Spirit Fireball Musketeer X-Bow
Fireball Musketeer
The Log Fireball
Fireball Knight Mini P.E.K.K.A Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Electro Spirit Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer X-Bow The Log
Fireball

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