My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Miner
Giant Snowball
Skeletons Wall Breakers Miner
Zap
Skeletons Firecracker Wall Breakers
Barbarian Barrel
Skeletons Knight Firecracker Bomb Tower Wall Breakers
The Log
Skeletons Firecracker Wall Breakers
Earthquake
Skeletons Firecracker Bomb Tower
Arrows
Skeletons Firecracker Wall Breakers
Royal Delivery
Skeletons Knight Firecracker Wall Breakers Miner
Fireball
Firecracker Bomb Tower Wall Breakers
Poison
Firecracker Bomb Tower
Lightning
Knight Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers The Log Knight Firecracker Miner Bomb Tower Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Wall Breakers The Log Knight

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Wall Breakers Poison The Log Miner
Firecracker
Knight Miner Wall Breakers
Bomb Tower
Wall Breakers
Knight Miner Firecracker The Log
Poison
Miner Knight The Log
The Log
Knight Wall Breakers Poison Miner
Miner
Firecracker Wall Breakers Poison Knight The Log

Defense Synergies 4 10

Skeletons
Knight Firecracker Bomb Tower Poison The Log
Knight
Firecracker Bomb Tower Skeletons Poison The Log
Firecracker
Knight The Log Skeletons Bomb Tower
Bomb Tower
Knight The Log Skeletons Firecracker
Wall Breakers
Poison
Skeletons Knight The Log
The Log
Firecracker Bomb Tower Skeletons Knight Poison Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Bomb Tower Skeletons Knight Firecracker The Log
Bomb Tower Skeletons Knight
Bomb Tower Skeletons Knight Firecracker
Firecracker Bomb Tower Poison The Log
The Log Skeletons Firecracker Bomb Tower
Firecracker Bomb Tower Poison
Bomb Tower Poison The Log
Skeletons Bomb Tower
Knight Skeletons Firecracker Miner
Poison Skeletons Knight Firecracker Bomb Tower The Log
Firecracker Poison
Bomb Tower Skeletons Knight The Log
Bomb Tower Firecracker Poison The Log
Knight Bomb Tower
Bomb Tower The Log
Bomb Tower Skeletons Knight Firecracker Poison
Bomb Tower Knight Firecracker The Log
Bomb Tower Poison The Log Knight Firecracker
Bomb Tower
Knight Firecracker Bomb Tower Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Poison Knight Firecracker Bomb Tower The Log Miner
Skeletons Knight Bomb Tower The Log
Knight The Log
Skeletons Knight
Firecracker Poison Skeletons Bomb Tower
Skeletons Knight Bomb Tower
Knight Bomb Tower
Skeletons Knight Firecracker Bomb Tower Poison The Log
Skeletons
Knight Bomb Tower
Poison The Log
Skeletons Knight Bomb Tower
Firecracker Bomb Tower
Skeletons Knight Firecracker Bomb Tower Poison The Log
Poison Firecracker Bomb Tower The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker The Log
Firecracker Poison The Log Miner
Poison The Log Miner
Knight Firecracker Poison The Log
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Poison The Log Firecracker
Poison The Log Miner Firecracker
Poison
Firecracker Poison Miner Knight The Log
Poison Firecracker
Poison Knight Firecracker The Log Miner
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison
Firecracker Poison The Log
Firecracker Poison The Log Miner
Poison The Log
Poison
The Log
Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log Miner
Poison The Log Miner
Poison Miner Firecracker The Log
Poison Firecracker
Firecracker Poison
Poison The Log Miner
Firecracker Poison
Firecracker Poison The Log
Poison Firecracker
The Log
Poison Miner Knight Firecracker
The Log Firecracker Poison
Poison
Firecracker
Firecracker Poison The Log
Firecracker Poison
Poison Firecracker The Log Miner
Firecracker

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