My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Miner
Giant Snowball
Skeletons Wall Breakers Miner
Zap
Skeletons Firecracker Wall Breakers
Barbarian Barrel
Skeletons Knight Firecracker Bomb Tower Wall Breakers
The Log
Skeletons Firecracker Wall Breakers
Earthquake
Skeletons Firecracker Bomb Tower
Arrows
Skeletons Firecracker Wall Breakers
Royal Delivery
Skeletons Knight Firecracker Wall Breakers Miner
Fireball
Firecracker Bomb Tower Wall Breakers
Poison
Firecracker Bomb Tower
Lightning
Knight Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Poison Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Knight Firecracker Tornado Miner Bomb Tower Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Knight Firecracker

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Wall Breakers Poison Miner
Firecracker
Knight Miner Wall Breakers Tornado
Bomb Tower
Wall Breakers
Knight Miner Firecracker
Tornado
Firecracker Poison
Poison
Miner Knight Tornado
Miner
Firecracker Wall Breakers Poison Knight

Defense Synergies 3 10

Skeletons
Knight Firecracker Bomb Tower Tornado Poison
Knight
Firecracker Bomb Tower Skeletons Tornado Poison
Firecracker
Knight Skeletons Bomb Tower Tornado
Bomb Tower
Knight Tornado Skeletons Firecracker
Wall Breakers
Tornado
Bomb Tower Skeletons Knight Firecracker Poison
Poison
Skeletons Knight Tornado
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Bomb Tower Skeletons Knight Firecracker
Bomb Tower Tornado Skeletons Knight
Bomb Tower Skeletons Knight Firecracker
Firecracker Bomb Tower Tornado Poison
Tornado Skeletons Firecracker Bomb Tower
Tornado Firecracker Bomb Tower Poison
Bomb Tower Poison
Skeletons Bomb Tower Tornado
Knight Tornado Skeletons Firecracker Miner
Poison Skeletons Knight Firecracker Bomb Tower Tornado
Firecracker Tornado Poison
Bomb Tower Skeletons Knight
Bomb Tower Firecracker Tornado Poison
Knight Bomb Tower
Bomb Tower Tornado
Bomb Tower Skeletons Knight Firecracker Tornado Poison
Bomb Tower Knight Firecracker Tornado
Bomb Tower Tornado Poison Knight Firecracker
Bomb Tower Tornado
Knight Firecracker Bomb Tower Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Poison Knight Firecracker Bomb Tower Miner
Skeletons Knight Bomb Tower
Knight Tornado
Skeletons Knight
Firecracker Poison Skeletons Bomb Tower Tornado
Skeletons Knight Bomb Tower
Knight Bomb Tower
Skeletons Knight Firecracker Bomb Tower Tornado Poison
Skeletons
Knight Bomb Tower
Tornado Poison
Skeletons Knight Bomb Tower
Firecracker Bomb Tower
Skeletons Knight Firecracker Bomb Tower Tornado Poison
Poison Firecracker Bomb Tower
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker
Firecracker Poison Tornado Miner
Poison Miner
Knight Firecracker Poison
Poison Firecracker
Firecracker Poison Tornado
Firecracker Tornado Poison
Poison Firecracker Tornado
Poison Miner Firecracker Tornado
Tornado Poison
Firecracker Poison Miner Knight Tornado
Poison Firecracker Tornado
Poison Knight Firecracker Miner
Firecracker Poison
Firecracker Poison
Firecracker Poison
Firecracker Poison
Tornado Poison
Firecracker Poison
Firecracker Tornado Poison Miner
Poison
Tornado Poison
Tornado
Poison
Firecracker Tornado Poison
Firecracker Poison Miner Tornado
Tornado Poison Miner
Poison Miner Firecracker Tornado
Poison Firecracker Tornado
Firecracker Poison
Poison Miner
Firecracker Poison
Firecracker Poison
Poison Firecracker Tornado
Poison Miner Knight Firecracker
Firecracker Poison
Tornado Poison
Firecracker
Firecracker Tornado Poison
Firecracker Tornado Poison
Poison Firecracker Tornado Miner
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: