My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Electro Wizard Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Knight Firecracker Electro Wizard
The Log
Skeletons Firecracker Mini P.E.K.K.A
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Mini P.E.K.K.A Electro Wizard Mother Witch
Fireball
Firecracker Electro Wizard Mother Witch
Poison
Firecracker Electro Wizard Mother Witch
Lightning
Knight Mini P.E.K.K.A Electro Wizard Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Firecracker Earthquake Mini P.E.K.K.A Electro Wizard Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Knight Firecracker Earthquake

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Earthquake Electro Wizard Mother Witch
Firecracker
Knight Earthquake Mini P.E.K.K.A Mega Knight
Earthquake
Knight Firecracker Mini P.E.K.K.A Mother Witch Mega Knight
Mini P.E.K.K.A
Firecracker Earthquake Electro Wizard Mega Knight
Electro Wizard
Knight Mini P.E.K.K.A Mega Knight
Mother Witch
Knight Earthquake Mega Knight
Mega Knight
Firecracker Earthquake Mini P.E.K.K.A Electro Wizard Mother Witch

Defense Synergies 3 17

Skeletons
Knight Firecracker Earthquake Mini P.E.K.K.A Electro Wizard
Knight
Firecracker Electro Wizard Skeletons Earthquake Mini P.E.K.K.A Mother Witch
Firecracker
Knight Skeletons Earthquake Mini P.E.K.K.A Electro Wizard Mega Knight
Earthquake
Skeletons Knight Firecracker Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Electro Wizard Skeletons Knight Firecracker Earthquake Mother Witch
Electro Wizard
Knight Mini P.E.K.K.A Skeletons Firecracker Mega Knight
Mother Witch
Knight Mini P.E.K.K.A Mega Knight
Mega Knight
Firecracker Earthquake Electro Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker Electro Wizard
Mini P.E.K.K.A Skeletons Knight Firecracker Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Skeletons Knight Electro Wizard
Mini P.E.K.K.A Skeletons Knight Firecracker Electro Wizard Mega Knight
Firecracker Earthquake Mini P.E.K.K.A Mega Knight
Skeletons Firecracker Earthquake Electro Wizard Mother Witch Mega Knight
Electro Wizard Firecracker
Earthquake Electro Wizard Mega Knight
Mini P.E.K.K.A Skeletons
Knight Skeletons Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard Mother Witch Skeletons Knight Firecracker Earthquake Mega Knight
Firecracker Electro Wizard
Mini P.E.K.K.A Mega Knight Skeletons Knight Earthquake Electro Wizard
Mega Knight Firecracker Earthquake Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Skeletons Knight Firecracker Mini P.E.K.K.A Electro Wizard
Mega Knight Knight Firecracker Electro Wizard
Earthquake Knight Firecracker Electro Wizard Mother Witch Mega Knight
Mini P.E.K.K.A Electro Wizard
Mega Knight Knight Firecracker Earthquake Mini P.E.K.K.A Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Skeletons Electro Wizard
Electro Wizard Knight Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Knight Electro Wizard
Skeletons Knight Mini P.E.K.K.A Mega Knight
Firecracker Mother Witch Skeletons Electro Wizard
Mini P.E.K.K.A Skeletons Knight Electro Wizard
Mini P.E.K.K.A Mega Knight Knight
Electro Wizard Mega Knight Skeletons Knight Firecracker Mini P.E.K.K.A
Skeletons
Mega Knight Knight Mini P.E.K.K.A
Mega Knight Electro Wizard
Mini P.E.K.K.A Mega Knight Skeletons Knight
Firecracker Mega Knight
Electro Wizard Skeletons Knight Firecracker Mini P.E.K.K.A
Mega Knight Firecracker Earthquake Mini P.E.K.K.A Electro Wizard Mother Witch
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker
Firecracker Electro Wizard
Earthquake
Earthquake Knight Firecracker
Firecracker Earthquake Mega Knight
Firecracker Mother Witch
Firecracker Earthquake
Earthquake Firecracker
Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Knight Earthquake Electro Wizard
Firecracker
Earthquake Knight Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker Mega Knight
Earthquake
Mini P.E.K.K.A
Firecracker Earthquake Mini P.E.K.K.A Electro Wizard Mega Knight
Firecracker Earthquake Mother Witch Mega Knight
Earthquake Mega Knight
Earthquake
Firecracker Earthquake Mother Witch Mega Knight
Firecracker Earthquake Electro Wizard
Mega Knight
Firecracker
Firecracker Electro Wizard Mother Witch
Electro Wizard Firecracker
Mini P.E.K.K.A
Earthquake Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker Earthquake
Earthquake Electro Wizard
Firecracker Electro Wizard
Knight Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight
Firecracker Earthquake
Firecracker Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: