My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Electro Wizard Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Inferno Dragon Little Prince
Zap
Skeletons Firecracker Inferno Dragon Little Prince
Barbarian Barrel
Skeletons Knight Firecracker Electro Wizard Little Prince
The Log
Skeletons Firecracker Little Prince
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker Little Prince
Royal Delivery
Skeletons Knight Firecracker Electro Wizard Inferno Dragon Little Prince
Fireball
Firecracker Electro Wizard Inferno Dragon Little Prince
Poison
Firecracker Electro Wizard Little Prince
Lightning
Knight Electro Wizard Inferno Dragon Little Prince
Rocket
Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Firecracker Little Prince Fireball Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Knight Firecracker Little Prince

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Fireball Electro Wizard Little Prince
Firecracker
Knight Inferno Dragon Mega Knight
Fireball
Knight Electro Wizard Mega Knight Little Prince
Electro Wizard
Knight Fireball Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Fireball Electro Wizard
Little Prince
Knight Fireball

Defense Synergies 3 15

Skeletons
Knight Firecracker Electro Wizard Inferno Dragon Little Prince
Knight
Firecracker Electro Wizard Little Prince Skeletons Fireball
Firecracker
Knight Skeletons Electro Wizard Mega Knight
Fireball
Knight Electro Wizard Mega Knight Little Prince
Electro Wizard
Knight Skeletons Firecracker Fireball Inferno Dragon Mega Knight Little Prince
Inferno Dragon
Skeletons Electro Wizard Mega Knight
Mega Knight
Firecracker Fireball Electro Wizard Inferno Dragon
Little Prince
Knight Skeletons Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Electro Wizard
Inferno Dragon Skeletons Knight Firecracker Electro Wizard Mega Knight
Mega Knight Skeletons Knight Electro Wizard Inferno Dragon
Inferno Dragon Skeletons Knight Firecracker Electro Wizard Mega Knight
Firecracker Fireball Mega Knight
Fireball Skeletons Firecracker Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Firecracker Fireball Little Prince
Fireball Electro Wizard Mega Knight
Inferno Dragon Skeletons
Knight Skeletons Firecracker Electro Wizard Mega Knight Little Prince
Electro Wizard Skeletons Knight Firecracker Fireball Mega Knight
Inferno Dragon Firecracker Fireball Electro Wizard
Mega Knight Skeletons Knight Fireball Electro Wizard
Fireball Mega Knight Firecracker Electro Wizard
Inferno Dragon Knight Electro Wizard Mega Knight
Fireball Electro Wizard Inferno Dragon Mega Knight
Mega Knight Skeletons Knight Firecracker Fireball Electro Wizard
Fireball Mega Knight Knight Firecracker Electro Wizard Little Prince
Knight Firecracker Fireball Electro Wizard Inferno Dragon Mega Knight Little Prince
Electro Wizard Inferno Dragon
Mega Knight Knight Firecracker Fireball Electro Wizard Little Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Fireball Electro Wizard
Fireball Electro Wizard Knight Firecracker Inferno Dragon Mega Knight
Mega Knight Skeletons Knight Electro Wizard
Mega Knight Knight Fireball Electro Wizard
Skeletons Knight Inferno Dragon Mega Knight
Firecracker Fireball Skeletons Electro Wizard
Skeletons Knight Fireball Electro Wizard
Mega Knight Knight Inferno Dragon
Electro Wizard Mega Knight Skeletons Knight Firecracker Fireball Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mega Knight Knight
Mega Knight Fireball Electro Wizard
Mega Knight Skeletons Knight Fireball
Firecracker Fireball Mega Knight
Electro Wizard Skeletons Knight Firecracker Fireball Inferno Dragon Little Prince
Mega Knight Firecracker Fireball Electro Wizard Inferno Dragon
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball Electro Wizard
Fireball
Knight Firecracker Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker
Fireball Electro Wizard
Firecracker Knight Fireball Electro Wizard
Fireball Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Firecracker Fireball Electro Wizard Mega Knight
Firecracker Fireball Mega Knight Little Prince
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Mega Knight Little Prince
Inferno Dragon
Firecracker Fireball Electro Wizard
Fireball Mega Knight
Fireball Firecracker
Firecracker Fireball Electro Wizard Little Prince
Electro Wizard Firecracker Fireball
Fireball
Fireball Mega Knight
Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Fireball
Electro Wizard Fireball
Fireball Firecracker Electro Wizard
Fireball
Fireball Knight Firecracker Electro Wizard Mega Knight
Firecracker Fireball
Fireball
Firecracker Mega Knight
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard Mega Knight Little Prince
Inferno Dragon
Fireball Firecracker Mega Knight

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