My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Cannon Cart Electro Giant Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Cannon Cart Electro Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill Cannon Cart
Giant Snowball
Skeletons Goblin Drill
Zap
Skeletons Firecracker Goblin Drill Cannon Cart
Barbarian Barrel
Skeletons Knight Firecracker Goblin Drill Cannon Cart
The Log
Skeletons Firecracker Goblin Drill Cannon Cart
Earthquake
Skeletons Firecracker Goblin Drill
Arrows
Skeletons Firecracker Goblin Drill
Royal Delivery
Skeletons Knight Firecracker Goblin Drill Cannon Cart
Fireball
Firecracker Goblin Drill Cannon Cart
Poison
Firecracker Goblin Drill
Lightning
Knight Cannon Cart Archer Queen
Rocket
Cannon Cart Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Drill Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Firecracker Goblin Drill Cannon Cart Archer Queen Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Goblin Drill Cannon Cart The Log Archer Queen
Firecracker
Knight Goblin Drill Cannon Cart
Goblin Drill
Knight Firecracker Cannon Cart The Log
Cannon Cart
The Log Knight Firecracker Goblin Drill Archer Queen
Electro Giant
Archer Queen
The Log
Cannon Cart Knight Goblin Drill
Archer Queen
Knight Cannon Cart Electro Giant

Defense Synergies 4 8

Skeletons
Knight Firecracker Cannon Cart The Log Archer Queen
Knight
Firecracker Archer Queen Skeletons Cannon Cart The Log
Firecracker
Knight The Log Skeletons
Goblin Drill
The Log
Cannon Cart
Skeletons Knight
Electro Giant
The Log
Firecracker Archer Queen Skeletons Knight Goblin Drill
Archer Queen
Knight The Log Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Firecracker The Log
Skeletons Knight Firecracker Goblin Drill Cannon Cart The Log
Skeletons Knight Goblin Drill Cannon Cart
Skeletons Knight Firecracker Goblin Drill Cannon Cart
Firecracker The Log
The Log Skeletons Firecracker Cannon Cart
Firecracker
Cannon Cart Electro Giant The Log
Skeletons Goblin Drill Archer Queen
Knight Skeletons Firecracker Cannon Cart
Skeletons Knight Firecracker Goblin Drill Cannon Cart Electro Giant The Log
Firecracker
Goblin Drill Skeletons Knight Cannon Cart The Log
Firecracker Goblin Drill Cannon Cart The Log
Knight Goblin Drill Cannon Cart
Goblin Drill Electro Giant The Log
Skeletons Knight Firecracker Goblin Drill Cannon Cart
Knight Firecracker Goblin Drill Cannon Cart The Log
Goblin Drill The Log Knight Firecracker Cannon Cart
Goblin Drill Cannon Cart
Knight Firecracker Cannon Cart Electro Giant The Log
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Cannon Cart Electro Giant
Knight Firecracker Cannon Cart The Log
Skeletons Knight Cannon Cart The Log
Knight Cannon Cart The Log
Skeletons Knight Goblin Drill Cannon Cart
Firecracker Electro Giant Skeletons
Skeletons Knight Cannon Cart
Knight Cannon Cart
Skeletons Knight Firecracker Cannon Cart The Log
Skeletons Goblin Drill
Knight Cannon Cart
Electro Giant The Log Archer Queen
Cannon Cart Skeletons Knight
Firecracker Cannon Cart Electro Giant
Electro Giant Skeletons Knight Firecracker Goblin Drill Cannon Cart The Log Archer Queen
Firecracker Cannon Cart Electro Giant The Log Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Goblin Drill The Log
Firecracker The Log
Goblin Drill Cannon Cart The Log
Cannon Cart Knight Firecracker The Log
Firecracker The Log
Firecracker Electro Giant
Firecracker The Log
The Log Firecracker
The Log Firecracker
Firecracker Knight Cannon Cart The Log
Firecracker Archer Queen
Knight Firecracker Cannon Cart The Log
Firecracker Cannon Cart
Firecracker Cannon Cart The Log
Firecracker Goblin Drill Cannon Cart The Log
Firecracker Cannon Cart The Log
Firecracker The Log
Firecracker Electro Giant The Log
The Log
The Log
Goblin Drill Cannon Cart The Log
Firecracker Electro Giant The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker Electro Giant
Firecracker Electro Giant
The Log
Firecracker
Firecracker The Log
Cannon Cart
Firecracker Archer Queen
The Log
Knight Firecracker Cannon Cart
The Log Firecracker
Electro Giant Archer Queen
Firecracker Cannon Cart Archer Queen
Electro Giant Firecracker The Log Archer Queen
Firecracker Archer Queen
Firecracker Cannon Cart Electro Giant The Log Archer Queen
Cannon Cart
Firecracker

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