My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Guards
Giant Snowball
Skeletons Hog Rider Guards
Zap
Skeletons Firecracker Inferno Tower Guards
Barbarian Barrel
Skeletons Knight Firecracker Inferno Tower Guards
The Log
Skeletons Firecracker Hog Rider Guards
Earthquake
Skeletons Firecracker Hog Rider Inferno Tower Guards
Arrows
Skeletons Firecracker Guards
Royal Delivery
Skeletons Knight Firecracker Hog Rider Guards
Fireball
Firecracker Hog Rider Inferno Tower
Poison
Firecracker Inferno Tower Guards
Lightning
Knight Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Guards Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Firecracker Guards Tornado Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Firecracker

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Hog Rider The Log
Firecracker
Knight Hog Rider Tornado
Hog Rider
Knight Firecracker The Log Guards Tornado
Inferno Tower
Guards
Hog Rider The Log
Tornado
Firecracker Hog Rider The Log
The Log
Hog Rider Knight Guards Tornado

Defense Synergies 5 13

Skeletons
Knight Firecracker Inferno Tower Tornado The Log
Knight
Firecracker Inferno Tower Skeletons Tornado The Log
Firecracker
Knight The Log Skeletons Inferno Tower Guards Tornado
Hog Rider
Inferno Tower
Knight Guards The Log Skeletons Firecracker Tornado
Guards
Inferno Tower Firecracker The Log
Tornado
Skeletons Knight Firecracker Inferno Tower The Log
The Log
Firecracker Inferno Tower Skeletons Knight Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower The Log
Inferno Tower Skeletons Knight Firecracker The Log
Inferno Tower Tornado Skeletons Knight
Inferno Tower Skeletons Knight Firecracker Guards
Firecracker Tornado The Log
Tornado The Log Skeletons Firecracker Guards
Inferno Tower Tornado Firecracker
Inferno Tower The Log
Inferno Tower Skeletons Tornado
Knight Guards Tornado Skeletons Firecracker Inferno Tower
Guards Skeletons Knight Firecracker Tornado The Log
Inferno Tower Firecracker Tornado
Inferno Tower Skeletons Knight Guards The Log
Firecracker Guards Tornado The Log
Inferno Tower Knight
Inferno Tower Tornado The Log
Skeletons Knight Firecracker Inferno Tower Tornado
Knight Firecracker Guards Tornado The Log
Tornado The Log Knight Firecracker Guards
Inferno Tower Tornado
Knight Firecracker Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Skeletons Inferno Tower
Knight Firecracker The Log
Guards Skeletons Knight Inferno Tower The Log
Guards Knight Inferno Tower Tornado The Log
Inferno Tower Skeletons Knight Guards
Firecracker Skeletons Tornado
Guards Skeletons Knight Inferno Tower
Inferno Tower Knight
Skeletons Knight Firecracker Inferno Tower Tornado The Log
Inferno Tower Skeletons Guards
Knight Inferno Tower Guards
Guards Tornado The Log
Skeletons Knight Inferno Tower Guards
Firecracker
Inferno Tower Guards Skeletons Knight Firecracker Tornado The Log
Firecracker Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Guards The Log
Firecracker Tornado The Log
The Log
Knight Firecracker Guards The Log
Firecracker The Log
Firecracker Tornado
Firecracker Tornado The Log
The Log Firecracker Tornado
The Log Firecracker Tornado
Guards Tornado
Firecracker Knight Tornado The Log
Firecracker Tornado
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Tornado
Firecracker The Log
Firecracker Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log
Firecracker The Log Tornado
Tornado The Log
Firecracker Tornado The Log
Firecracker Tornado
Firecracker Guards
The Log
Firecracker
Firecracker The Log
Guards
Firecracker Tornado
The Log
Knight Firecracker
The Log Firecracker
Tornado
Firecracker
Firecracker Guards Tornado The Log
Firecracker Tornado
Firecracker Tornado The Log
Firecracker

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