My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Skeleton Army Sparky
Giant Snowball
Skeletons Goblin Barrel Skeleton Army
Zap
Skeletons Firecracker Goblin Barrel Skeleton Army Sparky
Barbarian Barrel
Skeletons Knight Firecracker Goblin Barrel Skeleton Army Sparky
The Log
Skeletons Firecracker Mini P.E.K.K.A Goblin Barrel Skeleton Army Sparky
Earthquake
Skeletons Firecracker Goblin Barrel Skeleton Army
Arrows
Skeletons Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Skeletons Knight Firecracker Mini P.E.K.K.A Goblin Barrel Skeleton Army Sparky
Fireball
Firecracker Goblin Barrel Skeleton Army Sparky
Poison
Firecracker Skeleton Army Sparky
Lightning
Knight Mini P.E.K.K.A Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Firecracker Goblin Barrel Skeleton Army Mini P.E.K.K.A Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Goblin Barrel The Log Sparky
Firecracker
Knight Mini P.E.K.K.A Goblin Barrel Sparky
Mini P.E.K.K.A
Sparky Firecracker The Log
Goblin Barrel
Knight Firecracker Skeleton Army Sparky
Skeleton Army
Goblin Barrel Sparky
The Log
Knight Mini P.E.K.K.A Sparky
Sparky
Mini P.E.K.K.A Knight Firecracker Goblin Barrel Skeleton Army The Log

Defense Synergies 3 15

Skeletons
Knight Firecracker Mini P.E.K.K.A The Log Sparky
Knight
Firecracker Skeletons Mini P.E.K.K.A Skeleton Army The Log Sparky
Firecracker
Knight The Log Skeletons Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
The Log Skeletons Knight Firecracker Skeleton Army
Goblin Barrel
Skeleton Army
Knight Firecracker Mini P.E.K.K.A The Log Sparky
The Log
Firecracker Mini P.E.K.K.A Skeletons Knight Skeleton Army Sparky
Sparky
Skeletons Knight Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log Sparky
Mini P.E.K.K.A Skeleton Army Sparky Skeletons Knight Firecracker The Log
Mini P.E.K.K.A Skeleton Army Sparky Skeletons Knight
Mini P.E.K.K.A Skeleton Army Sparky Skeletons Knight Firecracker
Firecracker Mini P.E.K.K.A Skeleton Army The Log Sparky
Skeleton Army The Log Skeletons Firecracker
Firecracker
The Log Sparky
Mini P.E.K.K.A Sparky Skeletons Skeleton Army
Knight Skeleton Army Skeletons Firecracker Mini P.E.K.K.A Sparky
Skeleton Army Skeletons Knight Firecracker The Log
Firecracker
Mini P.E.K.K.A Skeleton Army Sparky Skeletons Knight The Log
Skeleton Army Sparky Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Sparky Knight
Skeleton Army Mini P.E.K.K.A The Log Sparky
Sparky Skeletons Knight Firecracker Mini P.E.K.K.A Skeleton Army
Knight Firecracker Skeleton Army The Log
The Log Knight Firecracker
Mini P.E.K.K.A Sparky
Skeleton Army Knight Firecracker Mini P.E.K.K.A The Log Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Skeletons Sparky
Knight Firecracker Mini P.E.K.K.A The Log
Skeleton Army Skeletons Knight Mini P.E.K.K.A The Log Sparky
Mini P.E.K.K.A Skeleton Army Knight The Log Sparky
Skeletons Knight Mini P.E.K.K.A Skeleton Army Sparky
Firecracker Skeletons
Mini P.E.K.K.A Skeleton Army Sparky Skeletons Knight
Mini P.E.K.K.A Knight Skeleton Army Sparky
Skeletons Knight Firecracker Mini P.E.K.K.A Skeleton Army The Log Sparky
Skeletons Skeleton Army Sparky
Knight Mini P.E.K.K.A Sparky
Skeleton Army The Log
Mini P.E.K.K.A Skeleton Army Skeletons Knight Sparky
Firecracker Skeleton Army Sparky
Skeleton Army Sparky Skeletons Knight Firecracker Mini P.E.K.K.A The Log
Firecracker Mini P.E.K.K.A The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log Sparky
Firecracker The Log
The Log Sparky
Knight Firecracker The Log Sparky
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
The Log Firecracker
The Log Firecracker
Mini P.E.K.K.A Sparky
Firecracker Knight The Log Sparky
Firecracker
Knight Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky
Sparky
Mini P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A The Log Sparky
Firecracker The Log
The Log Sparky
The Log Sparky
The Log
Firecracker The Log Sparky
Firecracker The Log Sparky
The Log Sparky
Firecracker The Log Sparky
Firecracker Sparky
Firecracker
Mini P.E.K.K.A Sparky
The Log Sparky
Firecracker Sparky
Sparky
Firecracker The Log Sparky
Skeleton Army
Firecracker
The Log
Knight Firecracker Mini P.E.K.K.A Sparky
The Log Firecracker
Sparky
Firecracker Sparky
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Sparky
Firecracker Sparky

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