My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel Witch
Zap
Skeletons Firecracker Goblin Barrel Witch
Barbarian Barrel
Skeletons Knight Firecracker Goblin Barrel Witch
The Log
Skeletons Firecracker Mini P.E.K.K.A Goblin Barrel Witch
Earthquake
Skeletons Firecracker Goblin Barrel Witch
Arrows
Skeletons Firecracker Goblin Barrel Witch
Royal Delivery
Skeletons Knight Firecracker Mini P.E.K.K.A Goblin Barrel Witch
Fireball
Firecracker Goblin Barrel Witch
Poison
Firecracker Witch
Lightning
Knight Mini P.E.K.K.A Witch Goblinstein
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Firecracker Goblin Barrel Mini P.E.K.K.A Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Firecracker

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Goblin Barrel Witch The Log
Firecracker
Knight Mini P.E.K.K.A Goblin Barrel
Mini P.E.K.K.A
Firecracker The Log
Goblin Barrel
Knight Firecracker
Witch
Knight
The Log
Knight Mini P.E.K.K.A
Goblinstein

Defense Synergies 3 11

Skeletons
Knight Firecracker Mini P.E.K.K.A Witch The Log
Knight
Firecracker Skeletons Mini P.E.K.K.A Witch The Log
Firecracker
Knight The Log Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Skeletons Knight Firecracker Witch
Goblin Barrel
Witch
Skeletons Knight Mini P.E.K.K.A The Log
The Log
Firecracker Mini P.E.K.K.A Skeletons Knight Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Mini P.E.K.K.A Skeletons Knight Firecracker Witch The Log
Mini P.E.K.K.A Witch Skeletons Knight
Mini P.E.K.K.A Witch Skeletons Knight Firecracker
Firecracker Mini P.E.K.K.A The Log
The Log Skeletons Firecracker
Firecracker Witch
The Log
Mini P.E.K.K.A Witch Skeletons
Knight Skeletons Firecracker Mini P.E.K.K.A
Witch Skeletons Knight Firecracker The Log
Firecracker Witch
Mini P.E.K.K.A Skeletons Knight Witch The Log
Firecracker Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Knight
Mini P.E.K.K.A The Log
Skeletons Knight Firecracker Mini P.E.K.K.A Witch
Knight Firecracker Witch The Log
Witch The Log Knight Firecracker
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons Witch
Knight Firecracker Mini P.E.K.K.A The Log
Skeletons Knight Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Knight The Log
Skeletons Knight Mini P.E.K.K.A Witch
Firecracker Skeletons Witch
Mini P.E.K.K.A Skeletons Knight Witch
Mini P.E.K.K.A Knight
Skeletons Knight Firecracker Mini P.E.K.K.A Witch The Log
Witch Skeletons
Knight Mini P.E.K.K.A Witch
The Log
Mini P.E.K.K.A Skeletons Knight Witch
Firecracker Witch
Witch Skeletons Knight Firecracker Mini P.E.K.K.A The Log
Firecracker Mini P.E.K.K.A Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Mini P.E.K.K.A
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log
Firecracker Witch The Log
The Log
The Log
The Log
Firecracker The Log Witch
Witch
Firecracker The Log Witch
Witch The Log
Firecracker The Log
Firecracker Witch
Firecracker Witch
Mini P.E.K.K.A
The Log
Firecracker
Firecracker The Log
Witch
Firecracker Witch
The Log
Knight Firecracker Mini P.E.K.K.A
The Log Firecracker
Firecracker
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log
Firecracker

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