My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Mortar
Barbarian Barrel
Skeletons Knight Firecracker Mortar Electro Wizard
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker Mortar
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Electro Wizard Mother Witch
Fireball
Firecracker Mortar Electro Wizard Mother Witch
Poison
Firecracker Mortar Electro Wizard Mother Witch
Lightning
Knight Mortar Electro Wizard Mother Witch
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Firecracker Mortar Poison Electro Wizard Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Mortar Poison The Log Electro Wizard Mother Witch
Firecracker
Knight Mortar
Mortar
Knight Firecracker The Log
Poison
Knight The Log Mother Witch
The Log
Knight Mortar Poison
Electro Wizard
Knight
Mother Witch
Knight Poison

Defense Synergies 3 20

Skeletons
Knight Firecracker Mortar Poison The Log Electro Wizard
Knight
Firecracker Electro Wizard Skeletons Mortar Poison The Log Mother Witch
Firecracker
Knight The Log Skeletons Mortar Electro Wizard
Mortar
Skeletons Knight Firecracker Poison The Log Electro Wizard
Poison
Skeletons Knight Mortar The Log Electro Wizard Mother Witch
The Log
Firecracker Skeletons Knight Mortar Poison Electro Wizard Mother Witch
Electro Wizard
Knight Skeletons Firecracker Mortar Poison The Log
Mother Witch
Knight Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mortar The Log Electro Wizard
Skeletons Knight Firecracker Mortar The Log Electro Wizard
Mortar Skeletons Knight Electro Wizard
Skeletons Knight Firecracker Mortar Electro Wizard
Firecracker Poison The Log
The Log Skeletons Firecracker Electro Wizard Mother Witch
Electro Wizard Firecracker Mortar Poison
Poison The Log Electro Wizard
Skeletons Mortar
Knight Skeletons Firecracker Electro Wizard
Poison Electro Wizard Mother Witch Skeletons Knight Firecracker The Log
Firecracker Poison Electro Wizard
Mortar Skeletons Knight The Log Electro Wizard
Firecracker Mortar Poison The Log Electro Wizard
Knight Mortar Electro Wizard
Mortar The Log Electro Wizard
Skeletons Knight Firecracker Mortar Poison Electro Wizard
Mortar Knight Firecracker The Log Electro Wizard
Mortar Poison The Log Knight Firecracker Electro Wizard Mother Witch
Mortar Electro Wizard
Knight Firecracker Poison The Log Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Electro Wizard
Poison Electro Wizard Knight Firecracker Mortar The Log
Skeletons Knight The Log Electro Wizard
Knight The Log Electro Wizard
Skeletons Knight
Firecracker Poison Mother Witch Skeletons Electro Wizard
Skeletons Knight Electro Wizard
Knight
Electro Wizard Skeletons Knight Firecracker Mortar Poison The Log
Skeletons
Knight
Poison The Log Electro Wizard
Skeletons Knight
Firecracker
Electro Wizard Skeletons Knight Firecracker Mortar Poison The Log
Poison Firecracker The Log Electro Wizard Mother Witch
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Mortar The Log
Firecracker Mortar Poison The Log Electro Wizard
Poison The Log
Knight Firecracker Poison The Log
Poison Firecracker Mortar The Log
Firecracker Poison Mother Witch
Firecracker Mortar Poison The Log
Poison The Log Firecracker
Poison The Log Firecracker Mortar
Poison Electro Wizard
Firecracker Poison Knight Mortar The Log Electro Wizard
Poison Firecracker
Poison Knight Firecracker Mortar The Log
Firecracker Mortar Poison
Firecracker Mortar Poison The Log
Firecracker Mortar Poison The Log
Firecracker Mortar Poison The Log
Mortar Poison
Firecracker Mortar Poison The Log Electro Wizard
Firecracker Mortar Poison The Log Mother Witch
Poison The Log
Poison
The Log
Mortar Poison The Log
Firecracker Poison The Log Mother Witch Mortar
Firecracker Mortar Poison The Log Electro Wizard
Mortar Poison The Log
Poison Firecracker Mortar The Log
Poison Firecracker Electro Wizard Mother Witch
Electro Wizard Firecracker Poison
Poison Mortar The Log
Firecracker Poison Electro Wizard
Firecracker Poison The Log
Electro Wizard
Poison Firecracker Electro Wizard
The Log
Poison Knight Firecracker Electro Wizard
The Log Firecracker Mortar Poison
Poison
Firecracker
Firecracker Poison The Log Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker Mortar The Log Electro Wizard

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