My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Bowler Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner Mighty Miner
Giant Snowball
Skeletons Miner Mighty Miner
Zap
Skeletons Firecracker Mighty Miner
Barbarian Barrel
Skeletons Knight Firecracker
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Bowler Miner
Fireball
Firecracker Bowler Mighty Miner
Poison
Firecracker
Lightning
Knight Bowler Mighty Miner
Rocket
Bowler Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery Tornado Bowler Miner Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Firecracker Royal Delivery Tornado Miner Mighty Miner Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Knight Firecracker Royal Delivery

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Miner
Firecracker
Knight Miner Tornado Bowler
Royal Delivery
Tornado
Firecracker Bowler
Bowler
Firecracker Tornado Miner
Miner
Firecracker Knight Bowler
Mighty Miner

Defense Synergies 4 10

Skeletons
Knight Firecracker Royal Delivery Tornado Bowler
Knight
Firecracker Royal Delivery Skeletons Tornado Bowler
Firecracker
Knight Skeletons Royal Delivery Tornado
Royal Delivery
Knight Tornado Skeletons Firecracker Bowler
Tornado
Royal Delivery Bowler Skeletons Knight Firecracker
Bowler
Tornado Skeletons Knight Royal Delivery
Miner
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker
Skeletons Knight Firecracker Royal Delivery
Tornado Bowler Skeletons Knight Royal Delivery
Skeletons Knight Firecracker Bowler
Firecracker Royal Delivery Tornado Bowler
Royal Delivery Tornado Bowler Skeletons Firecracker
Tornado Firecracker Royal Delivery
Bowler
Mighty Miner Skeletons Tornado
Knight Tornado Skeletons Firecracker Royal Delivery Bowler Miner
Skeletons Knight Firecracker Royal Delivery Tornado Bowler
Firecracker Royal Delivery Tornado
Bowler Skeletons Knight Royal Delivery
Bowler Firecracker Royal Delivery Tornado
Knight
Tornado Royal Delivery Bowler
Skeletons Knight Firecracker Royal Delivery Tornado Bowler
Royal Delivery Knight Firecracker Tornado Bowler
Royal Delivery Tornado Knight Firecracker Bowler
Tornado
Bowler Knight Firecracker Royal Delivery

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Royal Delivery Bowler
Royal Delivery Knight Firecracker Bowler Miner
Royal Delivery Skeletons Knight Bowler
Bowler Knight Royal Delivery Tornado
Skeletons Knight Royal Delivery Bowler Mighty Miner
Firecracker Royal Delivery Skeletons Tornado
Royal Delivery Skeletons Knight Bowler
Mighty Miner Knight Royal Delivery
Royal Delivery Skeletons Knight Firecracker Tornado
Skeletons Royal Delivery
Knight Bowler
Royal Delivery Tornado Bowler
Royal Delivery Bowler Skeletons Knight
Firecracker Bowler
Skeletons Knight Firecracker Royal Delivery Tornado Bowler Mighty Miner
Bowler Firecracker Royal Delivery Mighty Miner
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Tornado Bowler Miner
Miner
Knight Firecracker
Firecracker Bowler
Firecracker Tornado
Firecracker Tornado Bowler
Firecracker Tornado Bowler
Miner Firecracker Tornado
Tornado Bowler
Firecracker Miner Knight Tornado Bowler
Firecracker Tornado
Knight Firecracker Bowler Miner
Firecracker
Firecracker
Firecracker Bowler
Firecracker Bowler
Tornado
Firecracker Bowler
Firecracker Tornado Bowler Miner
Bowler
Tornado
Tornado Bowler
Firecracker Tornado Bowler
Firecracker Miner Tornado Bowler
Tornado Bowler Miner
Miner Firecracker Tornado
Firecracker Tornado
Firecracker
Bowler
Miner
Firecracker
Mighty Miner
Firecracker Bowler
Firecracker Tornado
Miner Knight Firecracker Bowler
Firecracker Bowler
Tornado
Firecracker
Firecracker Tornado Bowler
Firecracker Tornado
Firecracker Tornado Bowler Miner
Firecracker Bowler

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