My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Balloon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army Balloon Miner
Giant Snowball
Skeletons Skeleton Army Balloon Miner Little Prince
Zap
Skeletons Firecracker Skeleton Army Balloon Little Prince
Barbarian Barrel
Skeletons Knight Firecracker Skeleton Army Little Prince
The Log
Skeletons Firecracker Skeleton Army Little Prince
Earthquake
Skeletons Firecracker Skeleton Army
Arrows
Skeletons Firecracker Skeleton Army Little Prince
Royal Delivery
Skeletons Knight Firecracker Skeleton Army Balloon Miner Little Prince
Fireball
Firecracker Skeleton Army Balloon Little Prince
Poison
Firecracker Skeleton Army Balloon Little Prince
Lightning
Knight Balloon Little Prince
Rocket
Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Firecracker Skeleton Army Miner Little Prince Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Balloon The Log Miner Little Prince
Firecracker
Knight Miner Balloon
Skeleton Army
Balloon
Knight Miner Firecracker The Log Little Prince
The Log
Knight Balloon Miner Little Prince
Miner
Firecracker Balloon Knight The Log
Little Prince
Knight Balloon The Log

Defense Synergies 3 10

Skeletons
Knight Firecracker The Log Little Prince
Knight
Firecracker Little Prince Skeletons Skeleton Army The Log
Firecracker
Knight The Log Skeletons Skeleton Army
Skeleton Army
Knight Firecracker The Log
Balloon
The Log
Firecracker Skeletons Knight Skeleton Army Miner Little Prince
Miner
The Log
Little Prince
Knight Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Skeleton Army Skeletons Knight Firecracker The Log
Skeleton Army Skeletons Knight
Skeleton Army Skeletons Knight Firecracker
Firecracker Skeleton Army The Log
Skeleton Army The Log Skeletons Firecracker
Firecracker Little Prince
The Log
Skeletons Skeleton Army
Knight Skeleton Army Skeletons Firecracker Miner Little Prince
Skeleton Army Skeletons Knight Firecracker The Log
Firecracker
Skeleton Army Skeletons Knight The Log
Skeleton Army Firecracker The Log
Skeleton Army Knight
Skeleton Army The Log
Skeletons Knight Firecracker Skeleton Army
Knight Firecracker Skeleton Army The Log Little Prince
The Log Knight Firecracker Little Prince
Skeleton Army Knight Firecracker The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Skeletons
Knight Firecracker The Log Miner
Skeleton Army Skeletons Knight The Log
Skeleton Army Knight The Log
Skeletons Knight Skeleton Army
Firecracker Skeletons
Skeleton Army Skeletons Knight
Knight Skeleton Army
Skeletons Knight Firecracker Skeleton Army The Log
Skeletons Skeleton Army
Knight
Skeleton Army The Log
Skeleton Army Skeletons Knight
Firecracker Skeleton Army
Skeleton Army Skeletons Knight Firecracker The Log Little Prince
Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log Miner
The Log Miner
Knight Firecracker The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Miner Firecracker
Firecracker Miner Knight The Log
Firecracker
Knight Firecracker The Log Miner
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log Miner Little Prince
The Log
The Log
The Log
Firecracker The Log Little Prince
Firecracker The Log Miner
The Log Miner
Miner Firecracker The Log
Firecracker Little Prince
Firecracker
The Log Miner
Firecracker
Firecracker The Log
Skeleton Army
Firecracker
The Log
Miner Knight Firecracker
The Log Firecracker
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log Miner Little Prince
Firecracker

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