My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tesla Bowler Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Goblin Giant
Barbarian Barrel
Skeletons Knight Firecracker Tesla Magic Archer
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Bowler Magic Archer
Fireball
Firecracker Tesla Bowler Magic Archer
Poison
Firecracker Magic Archer
Lightning
Knight Tesla Bowler Magic Archer
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Firecracker Tesla Magic Archer Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker The Log Magic Archer
Firecracker
Knight Bowler Goblin Giant
Tesla
Bowler
Firecracker The Log Magic Archer
Goblin Giant
Firecracker The Log Magic Archer
The Log
Knight Bowler Goblin Giant Magic Archer
Magic Archer
Knight Bowler Goblin Giant The Log

Defense Synergies 7 13

Skeletons
Tesla Knight Firecracker Bowler The Log Magic Archer
Knight
Firecracker Tesla Magic Archer Skeletons Bowler The Log
Firecracker
Knight The Log Skeletons Tesla
Tesla
Skeletons Knight The Log Firecracker Bowler Magic Archer
Bowler
The Log Skeletons Knight Tesla
Goblin Giant
The Log Magic Archer
The Log
Firecracker Tesla Bowler Skeletons Knight Goblin Giant Magic Archer
Magic Archer
Knight Skeletons Tesla Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker Tesla Goblin Giant The Log Magic Archer
Skeletons Knight Firecracker Tesla The Log
Tesla Bowler Skeletons Knight
Tesla Skeletons Knight Firecracker Bowler
Firecracker Bowler The Log
Bowler The Log Skeletons Firecracker Tesla Magic Archer
Tesla Firecracker Magic Archer
Bowler Tesla Goblin Giant The Log Magic Archer
Tesla Skeletons
Knight Skeletons Firecracker Tesla Bowler
Skeletons Knight Firecracker Tesla Bowler Goblin Giant The Log Magic Archer
Tesla Firecracker Magic Archer
Tesla Bowler Skeletons Knight The Log
Bowler Firecracker Tesla The Log Magic Archer
Knight Tesla
Tesla Bowler The Log
Tesla Skeletons Knight Firecracker Bowler
Tesla Knight Firecracker Bowler The Log Magic Archer
The Log Knight Firecracker Tesla Bowler Magic Archer
Tesla
Bowler Knight Firecracker Tesla Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Bowler
Knight Firecracker Tesla Bowler The Log Magic Archer
Skeletons Knight Bowler Goblin Giant The Log
Bowler Knight Tesla Goblin Giant The Log
Skeletons Knight Tesla Bowler Goblin Giant
Firecracker Skeletons Tesla Goblin Giant Magic Archer
Skeletons Knight Tesla Bowler Goblin Giant
Knight Tesla Goblin Giant
Skeletons Knight Firecracker The Log Magic Archer
Skeletons Tesla Goblin Giant
Knight Tesla Bowler
Bowler Goblin Giant The Log
Bowler Skeletons Knight Tesla Goblin Giant
Firecracker Tesla Bowler Magic Archer
Tesla Skeletons Knight Firecracker Bowler Goblin Giant The Log Magic Archer
Bowler Firecracker Tesla The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker The Log
Firecracker Bowler The Log Magic Archer
Goblin Giant The Log Magic Archer
Knight Firecracker The Log
Firecracker Bowler The Log Magic Archer
Firecracker Goblin Giant Magic Archer
Firecracker Bowler The Log Magic Archer
The Log Firecracker Bowler Magic Archer
The Log Firecracker
Bowler
Firecracker Knight Bowler The Log Magic Archer
Firecracker Magic Archer
Knight Firecracker Bowler The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Bowler The Log Magic Archer
Magic Archer Firecracker Bowler The Log
Firecracker Bowler The Log Magic Archer
Firecracker Bowler The Log Magic Archer
Bowler The Log Magic Archer
Bowler The Log
The Log
Firecracker The Log Bowler Magic Archer
Firecracker The Log Bowler Magic Archer
Bowler The Log Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker
Bowler
The Log Magic Archer
Firecracker Magic Archer
Firecracker Bowler The Log Magic Archer
Magic Archer
Firecracker Magic Archer
The Log
Knight Firecracker Bowler Magic Archer
The Log Firecracker Bowler Magic Archer
Firecracker
Firecracker Bowler The Log Magic Archer
Firecracker Magic Archer
Firecracker Bowler Goblin Giant The Log Magic Archer
Firecracker Bowler

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