My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tesla Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Witch
Zap
Skeletons Firecracker Witch
Barbarian Barrel
Skeletons Knight Firecracker Tesla Witch
The Log
Skeletons Firecracker Witch
Earthquake
Skeletons Firecracker Tesla Witch
Arrows
Skeletons Firecracker Witch
Royal Delivery
Skeletons Knight Firecracker Witch
Fireball
Firecracker Tesla Witch
Poison
Firecracker Witch
Lightning
Knight Tesla Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Firecracker Tornado Tesla Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Firecracker

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Witch The Log
Firecracker
Knight Tornado
Tesla
Tornado
Electro Giant Firecracker Witch The Log
Witch
Knight Tornado
Electro Giant
Tornado
The Log
Knight Tornado

Defense Synergies 5 15

Skeletons
Tesla Knight Firecracker Tornado Witch The Log
Knight
Firecracker Tesla Skeletons Tornado Witch The Log
Firecracker
Knight The Log Skeletons Tesla Tornado
Tesla
Skeletons Knight The Log Firecracker Tornado
Tornado
Skeletons Knight Firecracker Tesla Witch Electro Giant The Log
Witch
Skeletons Knight Tornado The Log
Electro Giant
Tornado
The Log
Firecracker Tesla Skeletons Knight Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla The Log
Skeletons Knight Firecracker Tesla Witch The Log
Tesla Tornado Witch Skeletons Knight
Tesla Witch Skeletons Knight Firecracker
Firecracker Tornado The Log
Tornado The Log Skeletons Firecracker Tesla
Tesla Tornado Firecracker Witch
Tesla Electro Giant The Log
Tesla Witch Skeletons Tornado
Knight Tornado Skeletons Firecracker Tesla
Witch Skeletons Knight Firecracker Tesla Tornado Electro Giant The Log
Tesla Firecracker Tornado Witch
Tesla Skeletons Knight Witch The Log
Firecracker Tesla Tornado Witch The Log
Knight Tesla
Tornado Tesla Electro Giant The Log
Tesla Skeletons Knight Firecracker Tornado Witch
Tesla Knight Firecracker Tornado Witch The Log
Tornado Witch The Log Knight Firecracker Tesla
Tesla Tornado
Knight Firecracker Tesla Witch Electro Giant The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Witch Electro Giant
Knight Firecracker Tesla The Log
Skeletons Knight Witch The Log
Knight Tesla Tornado The Log
Skeletons Knight Tesla Witch
Firecracker Electro Giant Skeletons Tesla Tornado Witch
Skeletons Knight Tesla Witch
Knight Tesla
Skeletons Knight Firecracker Tornado Witch The Log
Witch Skeletons Tesla
Knight Tesla Witch
Tornado Electro Giant The Log
Skeletons Knight Tesla Witch
Firecracker Tesla Witch Electro Giant
Tesla Witch Electro Giant Skeletons Knight Firecracker Tornado The Log
Firecracker Tesla Witch Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Tornado The Log
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Electro Giant Tornado Witch
Firecracker Tornado Witch The Log
The Log Firecracker Tornado
The Log Firecracker Tornado
Tornado
Firecracker Knight Tornado The Log
Firecracker Tornado
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log
Tornado
Firecracker The Log
Firecracker Tornado Witch Electro Giant The Log
The Log
Tornado
Tornado The Log
The Log
Firecracker Tornado Electro Giant The Log Witch
Witch
Firecracker The Log Tornado Witch
Tornado Witch The Log
Firecracker Tornado The Log
Firecracker Tornado Witch Electro Giant
Firecracker Witch Electro Giant
The Log
Firecracker
Firecracker The Log
Witch
Firecracker Tornado Witch
The Log
Knight Firecracker
The Log Firecracker
Tornado Electro Giant
Firecracker
Electro Giant Firecracker Tornado Witch The Log
Firecracker Tornado Witch
Firecracker Tornado Witch Electro Giant The Log
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: