My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tombstone P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Tombstone
Zap
Skeletons Firecracker Tombstone
Barbarian Barrel
Skeletons Knight Firecracker Tombstone
The Log
Skeletons Firecracker Tombstone
Earthquake
Skeletons Firecracker Tombstone
Arrows
Skeletons Firecracker Tombstone
Royal Delivery
Skeletons Knight Firecracker P.E.K.K.A
Fireball
Firecracker Tombstone
Poison
Firecracker Tombstone
Lightning
Knight Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Poison P.E.K.K.A Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Firecracker Tombstone Poison Goblin Machine P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Firecracker

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Poison The Log
Firecracker
Knight P.E.K.K.A
Tombstone
Poison
P.E.K.K.A Knight The Log
P.E.K.K.A
Poison Firecracker The Log
The Log
Knight Poison P.E.K.K.A
Goblin Machine

Defense Synergies 3 12

Skeletons
Knight Firecracker Tombstone Poison P.E.K.K.A The Log
Knight
Firecracker Skeletons Poison The Log
Firecracker
Knight The Log Skeletons Tombstone P.E.K.K.A
Tombstone
Skeletons Firecracker Poison
Poison
Skeletons Knight Tombstone The Log
P.E.K.K.A
The Log Skeletons Firecracker
The Log
Firecracker P.E.K.K.A Skeletons Knight Poison
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tombstone The Log
P.E.K.K.A Skeletons Knight Firecracker Tombstone The Log
P.E.K.K.A Skeletons Knight Tombstone
P.E.K.K.A Skeletons Knight Firecracker Tombstone
Firecracker Tombstone Poison P.E.K.K.A The Log
The Log Skeletons Firecracker
Firecracker Tombstone Poison
Poison P.E.K.K.A The Log
P.E.K.K.A Skeletons Tombstone
Knight Skeletons Firecracker
Poison Skeletons Knight Firecracker Tombstone The Log
Firecracker Poison
Tombstone P.E.K.K.A Skeletons Knight The Log
Firecracker Tombstone Poison P.E.K.K.A The Log
P.E.K.K.A Knight Tombstone
P.E.K.K.A The Log
Skeletons Knight Firecracker Tombstone Poison P.E.K.K.A
Tombstone Knight Firecracker The Log
Poison The Log Knight Firecracker Tombstone
P.E.K.K.A
Knight Firecracker Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tombstone P.E.K.K.A
Poison Knight Firecracker The Log
Tombstone P.E.K.K.A Skeletons Knight The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Skeletons Knight Tombstone
Firecracker Poison Skeletons
P.E.K.K.A Skeletons Knight Tombstone
P.E.K.K.A Knight
P.E.K.K.A Skeletons Knight Firecracker Tombstone Poison The Log
P.E.K.K.A Skeletons Tombstone
P.E.K.K.A Knight Tombstone
P.E.K.K.A Poison The Log
P.E.K.K.A Skeletons Knight Tombstone
Firecracker
Tombstone Skeletons Knight Firecracker Poison P.E.K.K.A The Log
Poison Firecracker P.E.K.K.A The Log
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker The Log
Firecracker Poison The Log
Poison The Log
Knight Firecracker Poison The Log
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Poison The Log Firecracker
Poison The Log Firecracker
Poison
Firecracker Poison Knight The Log
Poison Firecracker
Poison Knight Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison
Firecracker Poison The Log
Firecracker Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison The Log
Poison Firecracker The Log
Poison Firecracker
Firecracker Poison
Poison The Log
Firecracker Poison
P.E.K.K.A
Firecracker Poison The Log
Tombstone
Poison Firecracker
The Log
Poison Knight Firecracker
The Log Firecracker Poison
Poison
Firecracker P.E.K.K.A
Firecracker Poison The Log
Firecracker Poison
Poison Firecracker The Log

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