My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Balloon Electro Dragon Executioner Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Balloon Electro Dragon
Zap
Skeletons Firecracker Balloon
Barbarian Barrel
Skeletons Knight Firecracker Executioner
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Balloon Electro Dragon Executioner
Fireball
Firecracker Balloon Electro Dragon Executioner
Poison
Firecracker Balloon Electro Dragon Executioner
Lightning
Knight Balloon Electro Dragon Executioner Goblinstein
Rocket
Balloon Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Firecracker Tornado Balloon Electro Dragon Executioner Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Knight Firecracker Tornado

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Balloon Executioner Electro Dragon
Firecracker
Knight Tornado Balloon
Tornado
Executioner Firecracker Balloon Electro Dragon
Balloon
Knight Firecracker Tornado Electro Dragon Executioner
Electro Dragon
Knight Tornado Balloon Executioner
Executioner
Knight Tornado Balloon Electro Dragon
Goblinstein

Defense Synergies 4 9

Skeletons
Knight Firecracker Tornado Electro Dragon Executioner
Knight
Firecracker Electro Dragon Executioner Skeletons Tornado
Firecracker
Knight Skeletons Tornado Electro Dragon
Tornado
Executioner Skeletons Knight Firecracker Electro Dragon
Balloon
Electro Dragon
Knight Skeletons Firecracker Tornado
Executioner
Knight Tornado Skeletons
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Dragon Executioner
Skeletons Knight Firecracker Electro Dragon Executioner
Tornado Skeletons Knight Electro Dragon Executioner
Skeletons Knight Firecracker Electro Dragon
Firecracker Tornado
Tornado Skeletons Firecracker Electro Dragon Executioner
Tornado Firecracker Electro Dragon Executioner
Electro Dragon
Skeletons Tornado
Knight Tornado Skeletons Firecracker
Executioner Skeletons Knight Firecracker Tornado Electro Dragon
Executioner Firecracker Tornado Electro Dragon
Skeletons Knight Electro Dragon
Executioner Firecracker Tornado Electro Dragon
Knight
Tornado
Skeletons Knight Firecracker Tornado Electro Dragon Executioner
Knight Firecracker Tornado Electro Dragon Executioner
Tornado Executioner Knight Firecracker Electro Dragon
Tornado
Knight Firecracker Electro Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight Firecracker Electro Dragon Executioner
Skeletons Knight Electro Dragon
Knight Tornado
Skeletons Knight Executioner
Firecracker Executioner Skeletons Tornado Electro Dragon
Skeletons Knight
Knight
Electro Dragon Skeletons Knight Firecracker Tornado
Skeletons
Knight Electro Dragon
Tornado
Skeletons Knight Executioner
Firecracker Electro Dragon Executioner
Electro Dragon Skeletons Knight Firecracker Tornado Executioner
Executioner Firecracker Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Electro Dragon
Firecracker Tornado Electro Dragon Executioner
Electro Dragon
Knight Firecracker
Executioner Firecracker
Firecracker Executioner Tornado Electro Dragon
Firecracker Tornado Executioner
Firecracker Tornado Electro Dragon Executioner
Firecracker Tornado Electro Dragon
Tornado Electro Dragon
Firecracker Knight Tornado Electro Dragon
Firecracker Tornado Electro Dragon Executioner
Knight Firecracker Executioner
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon Executioner
Firecracker Electro Dragon Executioner
Tornado
Firecracker Electro Dragon Executioner
Firecracker Tornado Electro Dragon
Tornado
Tornado
Electro Dragon
Firecracker Tornado Electro Dragon Executioner
Firecracker Tornado Electro Dragon Executioner
Tornado Electro Dragon
Firecracker Tornado
Firecracker Tornado Electro Dragon Executioner
Electro Dragon Firecracker
Electro Dragon
Firecracker Electro Dragon
Firecracker
Electro Dragon
Firecracker Tornado Electro Dragon Executioner
Knight Firecracker Electro Dragon Executioner
Firecracker Electro Dragon Executioner
Tornado
Firecracker Electro Dragon Executioner
Electro Dragon Firecracker Tornado
Firecracker Tornado Electro Dragon Executioner
Electro Dragon Firecracker Tornado Executioner
Firecracker Electro Dragon

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