My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker P.E.K.K.A Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Lumberjack
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Knight Firecracker Lumberjack
The Log
Skeletons Firecracker Lumberjack
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker P.E.K.K.A Lumberjack
Fireball
Firecracker Lumberjack
Poison
Firecracker
Lightning
Knight Lumberjack Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Freeze P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Firecracker Tornado Freeze Lumberjack Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Knight Firecracker Tornado

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Lumberjack
Firecracker
Knight Tornado P.E.K.K.A Lumberjack
Tornado
P.E.K.K.A Firecracker Freeze
Freeze
Tornado
P.E.K.K.A
Tornado Firecracker Lumberjack
Lumberjack
Knight Firecracker P.E.K.K.A
Goblinstein

Defense Synergies 2 11

Skeletons
Knight Firecracker Tornado P.E.K.K.A Lumberjack
Knight
Firecracker Skeletons Tornado Lumberjack
Firecracker
Knight Skeletons Tornado P.E.K.K.A Lumberjack
Tornado
P.E.K.K.A Skeletons Knight Firecracker
Freeze
Lumberjack
P.E.K.K.A
Tornado Skeletons Firecracker
Lumberjack
Skeletons Knight Firecracker Freeze
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
P.E.K.K.A Lumberjack Skeletons Knight Firecracker
Tornado P.E.K.K.A Lumberjack Skeletons Knight Freeze
P.E.K.K.A Lumberjack Skeletons Knight Firecracker
Firecracker Tornado P.E.K.K.A Lumberjack
Tornado Freeze Skeletons Firecracker Lumberjack
Tornado Firecracker Freeze
P.E.K.K.A
P.E.K.K.A Skeletons Tornado Lumberjack
Knight Tornado Skeletons Firecracker Lumberjack
Skeletons Knight Firecracker Tornado Freeze Lumberjack
Firecracker Tornado
P.E.K.K.A Lumberjack Skeletons Knight Freeze
Firecracker Tornado Freeze P.E.K.K.A Lumberjack
P.E.K.K.A Knight Lumberjack
Tornado Freeze P.E.K.K.A Lumberjack
Skeletons Knight Firecracker Tornado P.E.K.K.A Lumberjack
Knight Firecracker Tornado Lumberjack
Tornado Freeze Knight Firecracker Lumberjack
P.E.K.K.A Tornado Lumberjack
Knight Firecracker P.E.K.K.A Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Skeletons P.E.K.K.A
Knight Firecracker Lumberjack
P.E.K.K.A Lumberjack Skeletons Knight
P.E.K.K.A Lumberjack Knight Tornado
P.E.K.K.A Skeletons Knight Lumberjack
Firecracker Skeletons Tornado Freeze
P.E.K.K.A Skeletons Knight Lumberjack
P.E.K.K.A Knight Lumberjack
Freeze P.E.K.K.A Skeletons Knight Firecracker Tornado
P.E.K.K.A Skeletons
P.E.K.K.A Knight Lumberjack
P.E.K.K.A Tornado
P.E.K.K.A Skeletons Knight Lumberjack
Firecracker
Skeletons Knight Firecracker Tornado Freeze P.E.K.K.A Lumberjack
Firecracker Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Freeze
Firecracker Tornado
Knight Firecracker Freeze
Firecracker
Firecracker Tornado Freeze
Firecracker Tornado
Firecracker Tornado Freeze
Firecracker Tornado
Tornado Lumberjack
Firecracker Knight Tornado
Firecracker Tornado
Knight Firecracker
Firecracker Freeze
Firecracker
Firecracker
Firecracker
Tornado Freeze
Firecracker
Firecracker Tornado
Tornado
Tornado
Firecracker Tornado Freeze
Firecracker Tornado
Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker Freeze
Firecracker Freeze
P.E.K.K.A
Firecracker
Freeze
Firecracker Tornado
Freeze
Knight Firecracker Lumberjack
Firecracker
Tornado
Firecracker P.E.K.K.A
Firecracker Tornado Freeze
Firecracker Tornado
Firecracker Tornado Freeze
P.E.K.K.A
Firecracker

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