My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Valkyrie Zappies Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Zappies
Zap
Skeletons Firecracker Zappies
Barbarian Barrel
Skeletons Knight Firecracker Valkyrie Zappies Wizard
The Log
Skeletons Firecracker Zappies
Earthquake
Skeletons Firecracker Zappies
Arrows
Skeletons Firecracker Zappies
Royal Delivery
Skeletons Knight Firecracker Valkyrie Zappies Wizard
Fireball
Firecracker Zappies Wizard
Poison
Firecracker Zappies Wizard
Lightning
Knight Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Firecracker Valkyrie Zappies Golden Knight Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Knight Firecracker Valkyrie

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Zappies Wizard
Firecracker
Knight Valkyrie Zappies Mega Knight
Valkyrie
Firecracker Zappies Wizard
Zappies
Knight Firecracker Valkyrie Mega Knight
Wizard
Knight Valkyrie Mega Knight
Mega Knight
Firecracker Zappies Wizard
Golden Knight

Defense Synergies 2 15

Skeletons
Knight Firecracker Zappies Wizard
Knight
Firecracker Skeletons Zappies Wizard
Firecracker
Knight Valkyrie Skeletons Zappies Mega Knight Golden Knight
Valkyrie
Firecracker Zappies Wizard
Zappies
Skeletons Knight Firecracker Valkyrie Mega Knight Golden Knight
Wizard
Skeletons Knight Valkyrie Mega Knight Golden Knight
Mega Knight
Firecracker Zappies Wizard
Golden Knight
Firecracker Zappies Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Zappies Wizard Golden Knight
Skeletons Knight Firecracker Valkyrie Zappies Mega Knight
Mega Knight Skeletons Knight Valkyrie Zappies
Skeletons Knight Firecracker Valkyrie Zappies Mega Knight
Firecracker Valkyrie Mega Knight
Skeletons Firecracker Valkyrie Zappies Mega Knight
Firecracker Zappies Wizard
Valkyrie Mega Knight Golden Knight
Zappies Skeletons
Knight Skeletons Firecracker Valkyrie Zappies Mega Knight
Valkyrie Skeletons Knight Firecracker Zappies Wizard Mega Knight
Firecracker Zappies Wizard
Mega Knight Skeletons Knight Valkyrie Zappies Wizard
Valkyrie Wizard Mega Knight Firecracker Zappies Golden Knight
Knight Zappies Mega Knight
Zappies Mega Knight
Wizard Mega Knight Skeletons Knight Firecracker Valkyrie Zappies
Valkyrie Mega Knight Knight Firecracker Zappies Wizard Golden Knight
Valkyrie Wizard Knight Firecracker Zappies Mega Knight
Zappies
Valkyrie Wizard Mega Knight Knight Firecracker Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Skeletons Zappies
Knight Firecracker Valkyrie Wizard Mega Knight
Zappies Mega Knight Skeletons Knight Valkyrie Golden Knight
Valkyrie Mega Knight Knight Zappies
Skeletons Knight Valkyrie Zappies Mega Knight
Firecracker Wizard Skeletons Zappies
Skeletons Knight Valkyrie Zappies
Mega Knight Knight Valkyrie Zappies
Mega Knight Skeletons Knight Firecracker Valkyrie Zappies
Skeletons Zappies
Mega Knight Knight Valkyrie Zappies Golden Knight
Mega Knight Valkyrie
Mega Knight Skeletons Knight Valkyrie Zappies Wizard Golden Knight
Wizard Firecracker Valkyrie Zappies Mega Knight
Zappies Skeletons Knight Firecracker Valkyrie Golden Knight
Valkyrie Mega Knight Firecracker Zappies Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie Golden Knight
Firecracker Golden Knight
Knight Firecracker Valkyrie
Wizard Firecracker Valkyrie Mega Knight
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Golden Knight
Firecracker Knight Valkyrie Wizard Golden Knight
Firecracker Wizard
Knight Firecracker Golden Knight
Firecracker
Firecracker
Firecracker Wizard Golden Knight
Firecracker Wizard Mega Knight
Firecracker Wizard Mega Knight
Firecracker Valkyrie Wizard Mega Knight Golden Knight
Mega Knight
Wizard
Firecracker Valkyrie Wizard Mega Knight
Firecracker Wizard Golden Knight
Wizard Mega Knight Golden Knight
Firecracker Golden Knight
Firecracker Wizard
Firecracker Zappies Wizard
Wizard Mega Knight
Firecracker Zappies
Mega Knight
Firecracker Wizard
Zappies
Firecracker Zappies Wizard
Knight Firecracker Valkyrie Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Firecracker Zappies Golden Knight
Firecracker Zappies
Firecracker Mega Knight Golden Knight
Firecracker Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: