My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tombstone Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Balloon
Giant Snowball
Skeletons Goblin Gang Tombstone Balloon
Zap
Skeletons Goblin Gang Firecracker Tombstone Balloon
Barbarian Barrel
Skeletons Knight Goblin Gang Firecracker Tombstone
The Log
Skeletons Goblin Gang Firecracker Tombstone
Earthquake
Skeletons Goblin Gang Firecracker Tombstone
Arrows
Skeletons Goblin Gang Firecracker Tombstone
Royal Delivery
Skeletons Knight Goblin Gang Firecracker Balloon
Fireball
Goblin Gang Firecracker Tombstone Balloon
Poison
Goblin Gang Firecracker Tombstone Balloon
Lightning
Knight Tombstone Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Goblin Gang Firecracker Tombstone Freeze Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Goblin Gang

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Goblin Gang Firecracker Balloon The Log
Goblin Gang
Knight Firecracker Balloon
Firecracker
Knight Goblin Gang Balloon
Tombstone
Freeze
Balloon
Balloon
Knight Freeze Goblin Gang Firecracker The Log
The Log
Knight Balloon

Defense Synergies 3 9

Skeletons
Knight Firecracker Tombstone The Log
Knight
Goblin Gang Firecracker Skeletons The Log
Goblin Gang
Knight Firecracker Tombstone The Log
Firecracker
Knight The Log Skeletons Goblin Gang Tombstone
Tombstone
Skeletons Goblin Gang Firecracker
Freeze
Balloon
The Log
Firecracker Skeletons Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tombstone The Log
Skeletons Knight Goblin Gang Firecracker Tombstone The Log
Goblin Gang Skeletons Knight Tombstone Freeze
Skeletons Knight Goblin Gang Firecracker Tombstone
Firecracker Tombstone The Log
Goblin Gang Freeze The Log Skeletons Firecracker
Goblin Gang Firecracker Tombstone Freeze
The Log
Skeletons Goblin Gang Tombstone
Knight Goblin Gang Skeletons Firecracker
Goblin Gang Skeletons Knight Firecracker Tombstone Freeze The Log
Goblin Gang Firecracker
Tombstone Skeletons Knight Goblin Gang Freeze The Log
Goblin Gang Firecracker Tombstone Freeze The Log
Knight Goblin Gang Tombstone
Goblin Gang Freeze The Log
Skeletons Knight Goblin Gang Firecracker Tombstone
Tombstone Knight Goblin Gang Firecracker The Log
Freeze The Log Knight Firecracker Tombstone
Goblin Gang Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons Tombstone
Knight Goblin Gang Firecracker The Log
Goblin Gang Tombstone Skeletons Knight The Log
Goblin Gang Knight The Log
Skeletons Knight Goblin Gang Tombstone
Firecracker Skeletons Goblin Gang Freeze
Goblin Gang Skeletons Knight Tombstone
Knight
Freeze Skeletons Knight Firecracker Tombstone The Log
Skeletons Goblin Gang Tombstone
Knight Tombstone
The Log
Skeletons Knight Goblin Gang Tombstone
Firecracker
Goblin Gang Tombstone Skeletons Knight Firecracker Freeze The Log
Firecracker Freeze The Log
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Freeze The Log
Firecracker The Log
The Log
Knight Firecracker Freeze The Log
Firecracker The Log
Firecracker Freeze
Firecracker The Log
The Log Firecracker Freeze
The Log Firecracker
Goblin Gang
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker Freeze
Firecracker The Log
Firecracker The Log
Firecracker The Log
Freeze
Firecracker The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker Freeze The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker
Firecracker Freeze
The Log
Firecracker Freeze
Firecracker The Log
Goblin Gang Tombstone Freeze
Firecracker
Freeze
The Log
Knight Goblin Gang Firecracker
The Log Firecracker
Firecracker
Goblin Gang Firecracker Freeze The Log
Firecracker
Firecracker Freeze The Log
Firecracker

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