My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Barrel Skeleton King
Giant Snowball
Skeletons Goblin Gang Goblin Barrel Skeleton King
Zap
Skeletons Goblin Gang Goblin Barrel Skeleton King
Barbarian Barrel
Skeletons Knight Goblin Gang Tesla Goblin Barrel Magic Archer Skeleton King
The Log
Skeletons Goblin Gang Goblin Barrel Skeleton King
Earthquake
Skeletons Goblin Gang Tesla Goblin Barrel Skeleton King
Arrows
Skeletons Goblin Gang Goblin Barrel Skeleton King
Royal Delivery
Skeletons Knight Goblin Gang Goblin Barrel Magic Archer Skeleton King
Fireball
Goblin Gang Tesla Goblin Barrel Magic Archer Skeleton King
Poison
Goblin Gang Magic Archer Skeleton King
Lightning
Knight Tesla Magic Archer Skeleton King
Rocket
Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Goblin Gang Goblin Barrel Tornado Tesla Magic Archer Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Knight Goblin Gang Goblin Barrel

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Goblin Gang Goblin Barrel Magic Archer
Goblin Gang
Knight Goblin Barrel Skeleton King
Tesla
Goblin Barrel
Knight Goblin Gang Skeleton King
Tornado
Magic Archer
Magic Archer
Tornado Knight
Skeleton King
Goblin Gang Goblin Barrel

Defense Synergies 6 8

Skeletons
Tesla Knight Tornado Magic Archer
Knight
Goblin Gang Tesla Magic Archer Skeletons Tornado
Goblin Gang
Knight Tesla Magic Archer
Tesla
Skeletons Knight Goblin Gang Tornado Magic Archer
Goblin Barrel
Tornado
Magic Archer Skeletons Knight Tesla Skeleton King
Magic Archer
Knight Tornado Skeletons Goblin Gang Tesla
Skeleton King
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Magic Archer
Skeletons Knight Goblin Gang Tesla
Goblin Gang Tesla Tornado Skeletons Knight
Tesla Skeletons Knight Goblin Gang Skeleton King
Tornado
Goblin Gang Tornado Skeletons Tesla Magic Archer
Tesla Tornado Goblin Gang Magic Archer
Tesla Magic Archer
Tesla Skeletons Goblin Gang Tornado Skeleton King
Knight Goblin Gang Tornado Skeletons Tesla
Goblin Gang Skeletons Knight Tesla Tornado Magic Archer Skeleton King
Tesla Goblin Gang Tornado Magic Archer
Tesla Skeletons Knight Goblin Gang
Goblin Gang Tesla Tornado Magic Archer Skeleton King
Knight Goblin Gang Tesla Skeleton King
Tornado Goblin Gang Tesla
Tesla Skeletons Knight Goblin Gang Tornado
Tesla Knight Goblin Gang Tornado Magic Archer
Tornado Knight Tesla Magic Archer
Tesla Tornado
Goblin Gang Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons Tesla
Knight Goblin Gang Tesla Magic Archer
Goblin Gang Skeletons Knight
Goblin Gang Knight Tesla Tornado
Skeletons Knight Goblin Gang Tesla
Skeletons Goblin Gang Tesla Tornado Magic Archer
Goblin Gang Skeletons Knight Tesla
Knight Tesla
Skeletons Knight Tornado Magic Archer
Skeletons Goblin Gang Tesla
Knight Tesla
Tornado
Skeletons Knight Goblin Gang Tesla Skeleton King
Tesla Magic Archer
Goblin Gang Tesla Skeletons Knight Tornado Magic Archer Skeleton King
Tesla Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight
Tornado Magic Archer
Magic Archer
Knight
Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Tornado
Goblin Gang Tornado
Knight Tornado Magic Archer
Tornado Magic Archer
Knight Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Tornado
Magic Archer
Tornado Magic Archer
Magic Archer
Tornado
Tornado
Tornado Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Magic Archer
Magic Archer
Magic Archer
Goblin Gang Magic Archer
Tornado Magic Archer
Knight Goblin Gang Magic Archer
Magic Archer Skeleton King
Tornado
Goblin Gang Tornado Magic Archer Skeleton King
Tornado Magic Archer
Tornado Magic Archer

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