My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Royal Hogs Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Royal Hogs
Giant Snowball
Skeletons Hog Rider Royal Hogs
Zap
Skeletons Inferno Tower Royal Hogs
Barbarian Barrel
Skeletons Knight Inferno Tower Royal Hogs
The Log
Skeletons Hog Rider Royal Hogs
Earthquake
Skeletons Hog Rider Inferno Tower Royal Hogs
Arrows
Skeletons Royal Hogs
Royal Delivery
Skeletons Knight Hog Rider Royal Hogs
Fireball
Hog Rider Inferno Tower Royal Hogs
Poison
Inferno Tower Royal Hogs
Lightning
Knight Inferno Tower Archer Queen
Rocket
Hog Rider Inferno Tower Royal Hogs Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Rage Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Knight Hog Rider Poison Inferno Tower Royal Hogs Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Rage Knight Hog Rider

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Hog Rider Royal Hogs Poison Archer Queen
Hog Rider
Knight Rage Poison Archer Queen
Inferno Tower
Royal Hogs
Knight Poison Archer Queen
Rage
Hog Rider
Poison
Knight Hog Rider Royal Hogs
Archer Queen
Knight Hog Rider Royal Hogs

Defense Synergies 2 6

Skeletons
Knight Inferno Tower Poison Archer Queen
Knight
Inferno Tower Archer Queen Skeletons Poison
Hog Rider
Inferno Tower
Knight Skeletons Poison
Royal Hogs
Rage
Poison
Skeletons Knight Inferno Tower
Archer Queen
Knight Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower
Inferno Tower Skeletons Knight
Inferno Tower Skeletons Knight
Inferno Tower Skeletons Knight
Poison
Skeletons
Inferno Tower Poison
Inferno Tower Poison
Inferno Tower Skeletons Archer Queen
Knight Skeletons Inferno Tower
Poison Skeletons Knight
Inferno Tower Poison
Inferno Tower Skeletons Knight
Poison
Inferno Tower Knight
Inferno Tower
Skeletons Knight Inferno Tower Poison
Knight
Poison Knight
Inferno Tower
Knight Poison
Inferno Tower Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Inferno Tower
Poison Knight
Skeletons Knight Inferno Tower
Knight Inferno Tower
Inferno Tower Skeletons Knight
Poison Skeletons
Skeletons Knight Inferno Tower
Inferno Tower Knight
Skeletons Knight Inferno Tower Poison
Inferno Tower Skeletons
Knight Inferno Tower
Poison Archer Queen
Skeletons Knight Inferno Tower
Inferno Tower Skeletons Knight Poison Archer Queen
Poison Inferno Tower Archer Queen
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison
Poison
Knight Poison
Poison
Poison
Poison
Poison
Poison
Poison
Poison Knight
Poison Archer Queen
Poison Knight
Poison
Poison
Poison
Poison
Poison
Poison
Poison
Poison
Poison
Poison
Poison
Poison
Poison
Poison
Poison
Poison
Poison
Poison
Poison
Poison Archer Queen
Poison Knight
Poison
Poison Archer Queen
Archer Queen
Poison Archer Queen
Poison Archer Queen
Poison Archer Queen
Poison

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