My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Bad

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Electro Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider Electro Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Knight
The Log
Skeletons Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Knight Hog Rider Electro Dragon Bowler
Fireball
Hog Rider Electro Dragon Bowler
Poison
Electro Dragon
Lightning
Knight Electro Dragon Bowler
Rocket
Hog Rider Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Poison Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Knight Tornado Hog Rider Poison Electro Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Knight Tornado

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Hog Rider Poison Electro Dragon
Hog Rider
Knight Mirror Tornado Poison Bowler
Mirror
Hog Rider Tornado Poison
Tornado
Hog Rider Mirror Poison Electro Dragon Bowler
Poison
Knight Hog Rider Mirror Tornado Electro Dragon Bowler
Electro Dragon
Knight Tornado Poison Bowler
Bowler
Hog Rider Tornado Poison Electro Dragon

Defense Synergies 3 14

Skeletons
Knight Tornado Poison Electro Dragon Bowler
Knight
Electro Dragon Skeletons Tornado Poison Bowler
Hog Rider
Mirror
Tornado Poison Electro Dragon Bowler
Tornado
Mirror Bowler Skeletons Knight Poison Electro Dragon
Poison
Skeletons Knight Mirror Tornado
Electro Dragon
Knight Skeletons Mirror Tornado Bowler
Bowler
Tornado Skeletons Knight Mirror Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Electro Dragon
Skeletons Knight Electro Dragon
Tornado Bowler Skeletons Knight Electro Dragon
Skeletons Knight Electro Dragon Bowler
Tornado Poison Bowler
Tornado Bowler Skeletons Electro Dragon
Tornado Poison Electro Dragon
Bowler Poison Electro Dragon
Skeletons Tornado
Knight Tornado Skeletons Bowler
Poison Skeletons Knight Tornado Electro Dragon Bowler
Tornado Poison Electro Dragon
Bowler Skeletons Knight Electro Dragon
Bowler Tornado Poison Electro Dragon
Knight
Tornado Bowler
Skeletons Knight Tornado Poison Electro Dragon Bowler
Knight Tornado Electro Dragon Bowler
Tornado Poison Knight Electro Dragon Bowler
Tornado
Bowler Knight Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Bowler
Poison Knight Electro Dragon Bowler
Skeletons Knight Electro Dragon Bowler
Bowler Knight Tornado
Skeletons Knight Bowler
Poison Skeletons Tornado Electro Dragon
Skeletons Knight Bowler
Knight
Electro Dragon Skeletons Knight Tornado Poison
Skeletons
Knight Electro Dragon Bowler
Tornado Poison Bowler
Bowler Skeletons Knight
Electro Dragon Bowler
Electro Dragon Skeletons Knight Tornado Poison Bowler
Poison Bowler Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Electro Dragon
Poison Tornado Electro Dragon Bowler
Poison Electro Dragon
Knight Poison
Poison Bowler
Poison Tornado Electro Dragon
Tornado Poison Bowler
Poison Tornado Electro Dragon Bowler
Poison Tornado Electro Dragon
Tornado Poison Electro Dragon Bowler
Poison Knight Tornado Electro Dragon Bowler
Poison Tornado Electro Dragon
Poison Knight Bowler
Poison Electro Dragon
Poison
Poison Electro Dragon Bowler
Poison Electro Dragon Bowler
Tornado Poison
Poison Electro Dragon Bowler
Tornado Poison Electro Dragon Bowler
Poison Bowler
Tornado Poison
Tornado Bowler
Poison Electro Dragon
Tornado Poison Electro Dragon Bowler
Poison Tornado Electro Dragon Bowler
Tornado Poison Electro Dragon Bowler
Poison Tornado
Poison Tornado Electro Dragon
Electro Dragon Poison
Bowler
Poison Electro Dragon
Poison Electro Dragon
Poison Bowler
Electro Dragon
Poison Tornado Electro Dragon
Poison Knight Electro Dragon Bowler
Poison Electro Dragon Bowler
Tornado Poison
Electro Dragon
Electro Dragon Tornado Poison Bowler
Tornado Poison Electro Dragon
Poison Electro Dragon Tornado Bowler
Electro Dragon Bowler

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