My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Knight Executioner
The Log
Skeletons Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Knight Hog Rider Executioner
Fireball
Hog Rider Executioner
Poison
Executioner
Lightning
Knight Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Tornado Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Tornado Hog Rider Executioner Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Tornado

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Hog Rider Executioner The Log
Hog Rider
Knight The Log Rocket Tornado Executioner Mega Knight
Rocket
Tornado Hog Rider
Tornado
Rocket Executioner Hog Rider The Log Mega Knight
Executioner
Knight Tornado Hog Rider The Log Mega Knight
The Log
Hog Rider Knight Tornado Executioner Mega Knight
Mega Knight
Hog Rider Tornado Executioner The Log

Defense Synergies 3 12

Skeletons
Knight Tornado Executioner The Log
Knight
Executioner Skeletons Tornado The Log
Hog Rider
Rocket
Tornado The Log
Tornado
Rocket Executioner Skeletons Knight The Log Mega Knight
Executioner
Knight Tornado Skeletons The Log Mega Knight
The Log
Skeletons Knight Rocket Tornado Executioner Mega Knight
Mega Knight
Tornado Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Executioner The Log
Skeletons Knight Executioner The Log Mega Knight
Rocket Tornado Mega Knight Skeletons Knight Executioner
Skeletons Knight Mega Knight
Rocket Tornado The Log Mega Knight
Tornado The Log Skeletons Executioner Mega Knight
Rocket Tornado Executioner
Rocket The Log Mega Knight
Skeletons Tornado
Knight Tornado Skeletons Mega Knight
Executioner Skeletons Knight Tornado The Log Mega Knight
Executioner Tornado
Mega Knight Skeletons Knight Rocket The Log
Rocket Executioner Mega Knight Tornado The Log
Knight Mega Knight
Rocket Tornado The Log Mega Knight
Mega Knight Skeletons Knight Tornado Executioner
Mega Knight Knight Tornado Executioner The Log
Tornado Executioner The Log Knight Mega Knight
Tornado
Mega Knight Knight Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons
Knight Rocket Executioner The Log Mega Knight
Mega Knight Skeletons Knight Rocket The Log
Rocket Mega Knight Knight Tornado The Log
Skeletons Knight Executioner Mega Knight
Rocket Executioner Skeletons Tornado
Rocket Skeletons Knight
Mega Knight Knight
Rocket Mega Knight Skeletons Knight Tornado The Log
Skeletons
Mega Knight Knight
Rocket Mega Knight Tornado The Log
Rocket Mega Knight Skeletons Knight Executioner
Executioner Mega Knight
Skeletons Knight Rocket Tornado Executioner The Log
Executioner Mega Knight The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log
Tornado Executioner The Log
Rocket The Log
Knight Rocket The Log
Rocket Executioner The Log Mega Knight
Executioner Rocket Tornado
Tornado Executioner The Log
The Log Tornado Executioner
The Log Tornado
Rocket Tornado
Rocket Knight Tornado The Log
Rocket Tornado Executioner
Rocket Knight Executioner The Log
Rocket
The Log
Rocket Executioner The Log
Rocket Executioner The Log Mega Knight
Rocket Tornado
Rocket
Rocket Executioner The Log Mega Knight
Rocket Tornado The Log Mega Knight
Rocket The Log Mega Knight
Rocket Tornado
Rocket Tornado The Log
Rocket The Log
Tornado The Log Executioner Mega Knight
The Log Tornado Executioner
Tornado The Log Mega Knight
Rocket Tornado The Log
Tornado Executioner
Rocket
Rocket The Log Mega Knight
Rocket
Mega Knight
Rocket The Log
Rocket
Rocket Tornado Executioner
The Log
Knight Rocket Executioner Mega Knight
The Log Executioner
Rocket Tornado
Executioner Mega Knight
Rocket Tornado The Log
Rocket Tornado Executioner
Rocket Tornado Executioner The Log Mega Knight
Rocket Mega Knight

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