My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel
Zap
Skeletons Inferno Tower Goblin Barrel
Barbarian Barrel
Skeletons Knight Inferno Tower Wizard Goblin Barrel
The Log
Skeletons Goblin Barrel
Earthquake
Skeletons Inferno Tower Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Knight Wizard Goblin Barrel P.E.K.K.A
Fireball
Inferno Tower Wizard Goblin Barrel
Poison
Inferno Tower Wizard
Lightning
Knight Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Goblin Barrel Inferno Tower Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Goblin Barrel

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Goblin Barrel Wizard The Log
Inferno Tower
Wizard
Knight P.E.K.K.A
Rocket
Goblin Barrel
Knight P.E.K.K.A
P.E.K.K.A
Wizard Goblin Barrel The Log
The Log
Knight P.E.K.K.A

Defense Synergies 3 10

Skeletons
Knight Inferno Tower Wizard P.E.K.K.A The Log
Knight
Inferno Tower Skeletons Wizard The Log
Inferno Tower
Knight The Log Skeletons
Wizard
Skeletons Knight P.E.K.K.A The Log
Rocket
The Log
Goblin Barrel
P.E.K.K.A
The Log Skeletons Wizard
The Log
Inferno Tower P.E.K.K.A Skeletons Knight Wizard Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Inferno Tower Wizard The Log
Inferno Tower P.E.K.K.A Skeletons Knight The Log
Inferno Tower Rocket P.E.K.K.A Skeletons Knight
Inferno Tower P.E.K.K.A Skeletons Knight
Rocket P.E.K.K.A The Log
The Log Skeletons
Inferno Tower Rocket Wizard
Rocket Inferno Tower P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Skeletons
Knight Skeletons Inferno Tower
Skeletons Knight Wizard The Log
Inferno Tower Wizard
Inferno Tower P.E.K.K.A Skeletons Knight Wizard Rocket The Log
Wizard Rocket P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Knight
Inferno Tower Rocket P.E.K.K.A The Log
Wizard Skeletons Knight Inferno Tower P.E.K.K.A
Knight Wizard The Log
Wizard The Log Knight
P.E.K.K.A Inferno Tower
Wizard Knight P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Inferno Tower P.E.K.K.A
Knight Wizard Rocket The Log
P.E.K.K.A Skeletons Knight Inferno Tower Rocket The Log
Rocket P.E.K.K.A Knight Inferno Tower The Log
Inferno Tower P.E.K.K.A Skeletons Knight
Wizard Rocket Skeletons
Rocket P.E.K.K.A Skeletons Knight Inferno Tower
Inferno Tower P.E.K.K.A Knight
Rocket P.E.K.K.A Skeletons Knight Inferno Tower The Log
Inferno Tower P.E.K.K.A Skeletons
P.E.K.K.A Knight Inferno Tower
Rocket P.E.K.K.A The Log
Rocket P.E.K.K.A Skeletons Knight Inferno Tower Wizard
Wizard
Inferno Tower Skeletons Knight Rocket P.E.K.K.A The Log
Inferno Tower Wizard P.E.K.K.A The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log
The Log
Rocket The Log
Knight Rocket The Log
Wizard Rocket The Log
Wizard Rocket
Wizard The Log
The Log Wizard
The Log Wizard
Rocket
Rocket Knight Wizard The Log
Wizard Rocket
Rocket Knight The Log
Rocket
The Log
Rocket Wizard The Log
Wizard Rocket The Log
Rocket
Rocket
Rocket Wizard The Log
Rocket Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Wizard
The Log Wizard
Wizard The Log
Rocket The Log
Wizard
Rocket Wizard
Wizard Rocket The Log
Rocket
P.E.K.K.A
Rocket Wizard The Log
Rocket
Rocket Wizard
The Log
Knight Wizard Rocket
The Log Wizard
Rocket
P.E.K.K.A
Rocket The Log
Rocket
Rocket The Log
P.E.K.K.A
Wizard Rocket

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