My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Mega Minion Goblin Cage Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant
Giant Snowball
Skeletons Mega Minion
Zap
Skeletons
Barbarian Barrel
Skeletons Knight Goblin Cage Valkyrie
The Log
Skeletons Mini P.E.K.K.A Goblin Cage
Earthquake
Skeletons Goblin Cage
Arrows
Skeletons
Royal Delivery
Skeletons Knight Mega Minion Mini P.E.K.K.A Goblin Cage Valkyrie
Fireball
Mega Minion Goblin Cage
Poison
Mega Minion Goblin Cage
Lightning
Knight Mega Minion Mini P.E.K.K.A Goblin Cage Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Mega Minion Fireball Mini P.E.K.K.A Goblin Cage Valkyrie Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Knight Mega Minion Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Mega Minion Fireball
Mega Minion
Knight Giant Fireball Valkyrie
Fireball
Knight Mega Minion Giant
Mini P.E.K.K.A
Giant Valkyrie
Goblin Cage
Giant
Valkyrie
Mega Minion Mini P.E.K.K.A Giant
Giant
Mega Minion Mini P.E.K.K.A Fireball Goblin Cage Valkyrie

Defense Synergies 2 12

Skeletons
Goblin Cage Knight Mega Minion Mini P.E.K.K.A
Knight
Mega Minion Skeletons Fireball Mini P.E.K.K.A Goblin Cage
Mega Minion
Knight Skeletons Goblin Cage Valkyrie
Fireball
Knight Mini P.E.K.K.A Goblin Cage Valkyrie
Mini P.E.K.K.A
Skeletons Knight Fireball Valkyrie
Goblin Cage
Skeletons Knight Mega Minion Fireball
Valkyrie
Mega Minion Fireball Mini P.E.K.K.A
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Fireball Goblin Cage Valkyrie
Mini P.E.K.K.A Skeletons Knight Mega Minion Goblin Cage Valkyrie
Mini P.E.K.K.A Goblin Cage Skeletons Knight Mega Minion Valkyrie
Mini P.E.K.K.A Goblin Cage Skeletons Knight Mega Minion Valkyrie
Fireball Mini P.E.K.K.A Goblin Cage Valkyrie
Fireball Skeletons Mega Minion Valkyrie
Mega Minion Fireball Goblin Cage
Fireball Goblin Cage Valkyrie
Mini P.E.K.K.A Skeletons Goblin Cage
Knight Skeletons Mini P.E.K.K.A Valkyrie
Valkyrie Skeletons Knight Mega Minion Fireball
Mega Minion Fireball
Mini P.E.K.K.A Goblin Cage Skeletons Knight Fireball Valkyrie
Fireball Valkyrie Mega Minion Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Knight Goblin Cage
Fireball Mini P.E.K.K.A Goblin Cage
Skeletons Knight Fireball Mini P.E.K.K.A Goblin Cage Valkyrie
Fireball Goblin Cage Valkyrie Knight Mega Minion
Goblin Cage Valkyrie Knight Mega Minion Fireball
Mini P.E.K.K.A Goblin Cage
Valkyrie Knight Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Skeletons Fireball Goblin Cage
Fireball Knight Mega Minion Mini P.E.K.K.A Valkyrie
Skeletons Knight Mini P.E.K.K.A Goblin Cage Valkyrie
Mini P.E.K.K.A Valkyrie Knight Fireball Goblin Cage
Skeletons Knight Mini P.E.K.K.A Goblin Cage Valkyrie
Fireball Skeletons
Mini P.E.K.K.A Skeletons Knight Mega Minion Fireball Goblin Cage Valkyrie
Mini P.E.K.K.A Knight Goblin Cage Valkyrie
Goblin Cage Skeletons Knight Mega Minion Fireball Mini P.E.K.K.A Valkyrie
Skeletons Mega Minion Goblin Cage
Knight Mega Minion Mini P.E.K.K.A Goblin Cage Valkyrie
Fireball Goblin Cage Valkyrie
Mini P.E.K.K.A Skeletons Knight Fireball Goblin Cage Valkyrie
Fireball Goblin Cage Valkyrie
Skeletons Knight Mega Minion Fireball Mini P.E.K.K.A Goblin Cage Valkyrie
Valkyrie Mega Minion Fireball Mini P.E.K.K.A Goblin Cage
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball
Fireball
Knight Fireball Valkyrie
Fireball Valkyrie
Fireball Mega Minion
Fireball
Fireball
Fireball Mini P.E.K.K.A
Knight Fireball Valkyrie
Fireball
Knight Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball Valkyrie
Mega Minion
Fireball
Fireball
Fireball
Fireball
Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fireball
Fireball Mega Minion
Fireball
Fireball Knight Mega Minion Mini P.E.K.K.A Valkyrie
Fireball
Fireball
Mega Minion
Fireball
Fireball
Fireball
Fireball

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