My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Musketeer Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Battle Ram
Giant Snowball
Skeletons Minions Musketeer Battle Ram
Zap
Skeletons Minions Battle Ram Inferno Tower
Barbarian Barrel
Skeletons Knight Musketeer Battle Ram Inferno Tower
The Log
Skeletons Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Minions
Royal Delivery
Skeletons Knight Minions Mini P.E.K.K.A Musketeer Battle Ram
Fireball
Minions Musketeer Battle Ram Inferno Tower
Poison
Minions Musketeer Inferno Tower
Lightning
Knight Mini P.E.K.K.A Musketeer Battle Ram Inferno Tower
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Battle Ram Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Minions Fireball Mini P.E.K.K.A Musketeer Battle Ram Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Knight Minions Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Minions Musketeer Battle Ram Fireball
Minions
Knight Mini P.E.K.K.A Battle Ram
Fireball
Knight Battle Ram
Mini P.E.K.K.A
Minions Musketeer
Musketeer
Knight Mini P.E.K.K.A Battle Ram
Battle Ram
Knight Minions Fireball Musketeer
Inferno Tower

Defense Synergies 4 13

Skeletons
Musketeer Knight Minions Mini P.E.K.K.A Inferno Tower
Knight
Minions Musketeer Inferno Tower Skeletons Fireball Mini P.E.K.K.A
Minions
Knight Skeletons Musketeer Inferno Tower
Fireball
Knight Mini P.E.K.K.A Musketeer Inferno Tower
Mini P.E.K.K.A
Skeletons Knight Fireball Musketeer
Musketeer
Skeletons Knight Minions Fireball Mini P.E.K.K.A Inferno Tower
Battle Ram
Inferno Tower
Knight Skeletons Minions Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Musketeer Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeletons Knight Minions Musketeer
Mini P.E.K.K.A Inferno Tower Skeletons Knight Minions Musketeer
Mini P.E.K.K.A Inferno Tower Skeletons Knight Minions Musketeer
Fireball Mini P.E.K.K.A
Fireball Skeletons Minions Musketeer
Minions Musketeer Inferno Tower Fireball
Fireball Musketeer Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeletons Minions Musketeer
Knight Skeletons Mini P.E.K.K.A Musketeer Inferno Tower
Minions Skeletons Knight Fireball Musketeer
Minions Musketeer Inferno Tower Fireball
Mini P.E.K.K.A Inferno Tower Skeletons Knight Minions Fireball Musketeer
Fireball Minions Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Knight
Inferno Tower Fireball Mini P.E.K.K.A
Skeletons Knight Minions Fireball Mini P.E.K.K.A Musketeer Inferno Tower
Fireball Knight Minions Musketeer
Knight Minions Fireball Musketeer
Mini P.E.K.K.A Musketeer Inferno Tower
Knight Minions Fireball Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons Fireball Inferno Tower
Fireball Knight Mini P.E.K.K.A Musketeer
Skeletons Knight Minions Mini P.E.K.K.A Musketeer Inferno Tower
Mini P.E.K.K.A Knight Fireball Musketeer Inferno Tower
Inferno Tower Skeletons Knight Mini P.E.K.K.A Musketeer
Fireball Skeletons Minions Musketeer
Mini P.E.K.K.A Skeletons Knight Minions Fireball Musketeer Inferno Tower
Mini P.E.K.K.A Inferno Tower Knight
Skeletons Knight Minions Fireball Mini P.E.K.K.A Inferno Tower
Inferno Tower Skeletons Musketeer
Knight Minions Mini P.E.K.K.A Musketeer Inferno Tower
Fireball
Mini P.E.K.K.A Skeletons Knight Fireball Inferno Tower
Fireball Musketeer
Inferno Tower Skeletons Knight Minions Fireball Mini P.E.K.K.A Musketeer
Minions Fireball Mini P.E.K.K.A Musketeer Inferno Tower
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Musketeer
Fireball
Knight Fireball Musketeer
Fireball
Fireball Minions Musketeer
Musketeer
Fireball
Fireball
Minions Fireball Mini P.E.K.K.A Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Knight Fireball Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer
Fireball
Minions Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Minions Fireball Musketeer
Fireball Mini P.E.K.K.A
Fireball Musketeer
Fireball
Fireball
Minions Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Knight Mini P.E.K.K.A Musketeer
Fireball Musketeer
Fireball
Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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