My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Hog Rider
Giant Snowball
Skeletons Minions Barbarians Hog Rider
Zap
Skeletons Minions Firecracker
Barbarian Barrel
Skeletons Knight Firecracker Barbarians Executioner
The Log
Skeletons Firecracker Barbarians Hog Rider
Earthquake
Skeletons Firecracker Barbarians Hog Rider
Arrows
Skeletons Minions Firecracker
Royal Delivery
Skeletons Knight Minions Firecracker Barbarians Hog Rider Executioner
Fireball
Minions Firecracker Barbarians Hog Rider Executioner
Poison
Minions Firecracker Barbarians Executioner
Lightning
Knight Executioner
Rocket
Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Minions Firecracker Hog Rider Barbarians Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Minions

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Minions Firecracker Hog Rider Executioner The Log
Minions
Knight Hog Rider Firecracker
Firecracker
Knight Hog Rider Minions
Barbarians
Hog Rider
Hog Rider
Knight Minions Firecracker The Log Barbarians Executioner
Executioner
Knight Hog Rider The Log
The Log
Hog Rider Knight Executioner

Defense Synergies 4 9

Skeletons
Knight Minions Firecracker Executioner The Log
Knight
Minions Firecracker Executioner Skeletons The Log
Minions
Knight Skeletons Firecracker The Log
Firecracker
Knight The Log Skeletons Minions
Barbarians
Hog Rider
Executioner
Knight Skeletons The Log
The Log
Firecracker Skeletons Knight Minions Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Executioner The Log
Barbarians Skeletons Knight Minions Firecracker Executioner The Log
Barbarians Skeletons Knight Minions Executioner
Barbarians Skeletons Knight Minions Firecracker
Firecracker Barbarians The Log
The Log Skeletons Minions Firecracker Executioner
Minions Firecracker Executioner
Barbarians The Log
Barbarians Skeletons Minions
Knight Skeletons Firecracker Barbarians
Minions Barbarians Executioner Skeletons Knight Firecracker The Log
Minions Executioner Firecracker
Barbarians Skeletons Knight Minions The Log
Executioner Minions Firecracker Barbarians The Log
Barbarians Knight
Barbarians The Log
Barbarians Skeletons Knight Minions Firecracker Executioner
Knight Minions Firecracker Barbarians Executioner The Log
Executioner The Log Knight Minions Firecracker Barbarians
Barbarians
Knight Minions Firecracker Barbarians Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Skeletons
Knight Firecracker Executioner The Log
Barbarians Skeletons Knight Minions The Log
Knight Barbarians The Log
Barbarians Skeletons Knight Executioner
Firecracker Executioner Skeletons Minions
Skeletons Knight Minions Barbarians
Knight Barbarians
Skeletons Knight Minions Firecracker Barbarians The Log
Skeletons Barbarians
Knight Minions Barbarians
Barbarians The Log
Barbarians Skeletons Knight Executioner
Firecracker Barbarians Executioner
Barbarians Skeletons Knight Minions Firecracker Executioner The Log
Minions Executioner Firecracker Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Executioner The Log
The Log
Knight Firecracker Barbarians The Log
Executioner Firecracker The Log
Firecracker Executioner Minions
Firecracker Executioner The Log
The Log Firecracker Executioner
The Log Firecracker
Minions
Firecracker Knight The Log
Firecracker Executioner
Knight Firecracker Executioner The Log
Minions Firecracker
Firecracker The Log
Firecracker Executioner The Log
Firecracker Executioner The Log
Minions
Firecracker Executioner The Log
Firecracker The Log
Minions The Log
The Log
Barbarians The Log
Firecracker The Log Executioner
Firecracker The Log Executioner
The Log
Firecracker The Log
Firecracker Executioner
Minions Firecracker
The Log
Firecracker
Firecracker The Log
Minions Barbarians
Firecracker Executioner
The Log
Knight Firecracker Executioner
The Log Firecracker Executioner
Firecracker Executioner
Minions Firecracker The Log
Firecracker Executioner
Firecracker Executioner The Log
Firecracker

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