My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Bandit
Giant Snowball
Skeletons Minions
Zap
Skeletons Minions Firecracker Mortar Bandit
Barbarian Barrel
Skeletons Knight Firecracker Mortar Bandit Electro Wizard
The Log
Skeletons Firecracker Bandit
Earthquake
Skeletons Firecracker Mortar
Arrows
Skeletons Minions Firecracker
Royal Delivery
Skeletons Knight Minions Firecracker Bandit Electro Wizard
Fireball
Minions Firecracker Mortar Bandit Electro Wizard
Poison
Minions Firecracker Mortar Electro Wizard
Lightning
Knight Mortar Bandit Electro Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Minions Firecracker Bandit Mortar Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Knight Minions Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Minions Firecracker Mortar Electro Wizard
Minions
Knight Mega Knight Firecracker Mortar Bandit
Firecracker
Knight Minions Mortar Bandit Mega Knight
Mortar
Knight Minions Firecracker Bandit
Bandit
Minions Firecracker Mortar Electro Wizard Mega Knight
Electro Wizard
Knight Bandit Mega Knight
Mega Knight
Minions Firecracker Bandit Electro Wizard

Defense Synergies 3 21

Skeletons
Knight Minions Firecracker Mortar Bandit Electro Wizard
Knight
Minions Firecracker Electro Wizard Skeletons Mortar
Minions
Knight Skeletons Firecracker Mortar Bandit Electro Wizard Mega Knight
Firecracker
Knight Skeletons Minions Mortar Bandit Electro Wizard Mega Knight
Mortar
Skeletons Knight Minions Firecracker Bandit Electro Wizard
Bandit
Skeletons Minions Firecracker Mortar Electro Wizard Mega Knight
Electro Wizard
Knight Skeletons Minions Firecracker Mortar Bandit Mega Knight
Mega Knight
Minions Firecracker Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Mortar Electro Wizard
Skeletons Knight Minions Firecracker Mortar Bandit Electro Wizard Mega Knight
Mortar Mega Knight Skeletons Knight Minions Bandit Electro Wizard
Skeletons Knight Minions Firecracker Mortar Bandit Electro Wizard Mega Knight
Firecracker Mega Knight
Skeletons Minions Firecracker Bandit Electro Wizard Mega Knight
Minions Electro Wizard Firecracker Mortar
Bandit Electro Wizard Mega Knight
Skeletons Minions Mortar
Knight Skeletons Firecracker Bandit Electro Wizard Mega Knight
Minions Electro Wizard Skeletons Knight Firecracker Bandit Mega Knight
Minions Firecracker Electro Wizard
Mortar Mega Knight Skeletons Knight Minions Bandit Electro Wizard
Mega Knight Minions Firecracker Mortar Electro Wizard
Knight Mortar Bandit Electro Wizard Mega Knight
Mortar Bandit Electro Wizard Mega Knight
Mega Knight Skeletons Knight Minions Firecracker Mortar Electro Wizard
Mortar Mega Knight Knight Minions Firecracker Bandit Electro Wizard
Mortar Knight Minions Firecracker Bandit Electro Wizard Mega Knight
Mortar Electro Wizard
Mega Knight Knight Minions Firecracker Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Bandit Electro Wizard
Bandit Electro Wizard Knight Firecracker Mortar Mega Knight
Bandit Mega Knight Skeletons Knight Minions Electro Wizard
Mega Knight Knight Bandit Electro Wizard
Skeletons Knight Bandit Mega Knight
Firecracker Skeletons Minions Electro Wizard
Skeletons Knight Minions Bandit Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Skeletons Knight Minions Firecracker Mortar Bandit
Skeletons
Mega Knight Knight Minions
Mega Knight Electro Wizard
Mega Knight Skeletons Knight Bandit
Firecracker Mega Knight
Electro Wizard Skeletons Knight Minions Firecracker Mortar
Minions Mega Knight Firecracker Electro Wizard
Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Mortar Bandit
Firecracker Mortar Bandit Electro Wizard
Bandit
Knight Firecracker
Firecracker Mortar Mega Knight
Firecracker Minions
Firecracker Mortar
Firecracker
Firecracker Mortar Bandit
Minions Electro Wizard
Firecracker Knight Mortar Bandit Electro Wizard
Firecracker
Knight Firecracker Mortar Bandit
Minions Firecracker Mortar Bandit
Firecracker Mortar
Firecracker Mortar Bandit
Firecracker Mortar Bandit Mega Knight
Mortar
Minions
Firecracker Mortar Bandit Electro Wizard Mega Knight
Firecracker Mortar Mega Knight
Minions Mega Knight
Mortar
Firecracker Mortar Mega Knight
Firecracker Mortar Bandit Electro Wizard
Mortar Bandit Mega Knight
Firecracker Mortar Bandit
Firecracker Electro Wizard
Electro Wizard Minions Firecracker
Mortar Bandit Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Minions Bandit
Firecracker Electro Wizard
Knight Firecracker Electro Wizard Mega Knight
Firecracker Mortar
Firecracker Mega Knight
Minions Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Mortar Bandit Electro Wizard Mega Knight
Firecracker Mortar Mega Knight

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