My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Mega Minion Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse
Giant Snowball
Skeletons Mega Minion Goblin Curse
Zap
Skeletons Mortar Goblin Curse
Barbarian Barrel
Skeletons Knight Mortar Goblin Curse Ice Wizard
The Log
Skeletons Goblin Curse
Earthquake
Skeletons Mortar
Arrows
Skeletons Goblin Curse
Royal Delivery
Skeletons Knight Mega Minion Ice Wizard
Fireball
Mortar Mega Minion Ice Wizard
Poison
Mortar Mega Minion Goblin Curse Ice Wizard
Lightning
Knight Mortar Mega Minion Ice Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Rocket Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Rocket Goblin Curse Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Curse Knight Mega Minion Tornado Ice Wizard Mortar Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblin Curse Knight Mega Minion

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Mortar Mega Minion Ice Wizard
Mortar
Knight Mega Minion Rocket Tornado
Mega Minion
Knight Mortar
Rocket
Tornado Mortar
Goblin Curse
Tornado
Rocket Mortar Ice Wizard
Ice Wizard
Knight Tornado

Defense Synergies 4 12

Skeletons
Knight Mortar Mega Minion Tornado Ice Wizard
Knight
Mega Minion Ice Wizard Skeletons Mortar Tornado
Mortar
Skeletons Knight Mega Minion Tornado Ice Wizard
Mega Minion
Knight Skeletons Mortar Tornado Ice Wizard
Rocket
Tornado
Goblin Curse
Tornado
Rocket Ice Wizard Skeletons Knight Mortar Mega Minion
Ice Wizard
Knight Tornado Skeletons Mortar Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Mortar Mega Minion
Skeletons Knight Mortar Mega Minion Goblin Curse Ice Wizard
Mortar Rocket Tornado Skeletons Knight Mega Minion Goblin Curse Ice Wizard
Skeletons Knight Mortar Mega Minion Goblin Curse Ice Wizard
Rocket Tornado
Tornado Skeletons Mega Minion Ice Wizard
Mega Minion Rocket Tornado Mortar Goblin Curse Ice Wizard
Rocket
Skeletons Mortar Goblin Curse Tornado Ice Wizard
Knight Tornado Skeletons Ice Wizard
Goblin Curse Ice Wizard Skeletons Knight Mega Minion Tornado
Mega Minion Goblin Curse Tornado Ice Wizard
Mortar Skeletons Knight Rocket Goblin Curse Ice Wizard
Rocket Mortar Mega Minion Goblin Curse Tornado
Knight Mortar Goblin Curse
Rocket Tornado Mortar Goblin Curse
Skeletons Knight Mortar Tornado
Mortar Knight Mega Minion Tornado Ice Wizard
Mortar Tornado Knight Mega Minion Goblin Curse Ice Wizard
Mortar Goblin Curse Tornado
Knight Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight Mortar Mega Minion Rocket
Skeletons Knight Rocket
Rocket Knight Tornado
Skeletons Knight Goblin Curse
Rocket Skeletons Goblin Curse Tornado Ice Wizard
Rocket Skeletons Knight Mega Minion Ice Wizard
Knight Goblin Curse
Rocket Skeletons Knight Mortar Mega Minion Tornado
Skeletons Mega Minion Goblin Curse
Knight Mega Minion
Rocket Tornado
Rocket Skeletons Knight Goblin Curse
Goblin Curse
Skeletons Knight Mortar Mega Minion Rocket Tornado
Mega Minion Goblin Curse Ice Wizard
Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Rocket
Mortar Goblin Curse Tornado Ice Wizard
Rocket
Knight Rocket
Rocket Mortar Goblin Curse
Mega Minion Rocket Goblin Curse Tornado Ice Wizard
Mortar Tornado
Goblin Curse Tornado Ice Wizard
Mortar Tornado
Rocket Tornado
Rocket Knight Mortar Tornado
Rocket Goblin Curse Tornado
Rocket Knight Mortar
Mortar Rocket
Mortar
Rocket Mortar
Mortar Rocket
Mortar Rocket Tornado
Rocket
Rocket Mortar Mega Minion
Rocket Mortar Goblin Curse Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket Mortar
Goblin Curse Tornado Mortar Ice Wizard
Mega Minion
Mortar Tornado Ice Wizard
Mortar Tornado
Rocket Mortar Goblin Curse Tornado
Goblin Curse Tornado Ice Wizard
Rocket Mega Minion
Mega Minion
Mortar Rocket
Rocket
Rocket Goblin Curse
Rocket
Rocket Mega Minion Goblin Curse Tornado Ice Wizard
Knight Mega Minion Rocket
Mortar
Rocket Tornado
Mega Minion
Rocket Tornado
Rocket Tornado
Mortar Rocket Tornado
Mortar Rocket

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