My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Mortar Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner
Giant Snowball
Skeletons Musketeer Miner
Zap
Skeletons Mortar
Barbarian Barrel
Skeletons Electro Spirit Knight Mortar Musketeer
The Log
Skeletons Electro Spirit Musketeer
Earthquake
Skeletons Mortar
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Knight Musketeer Miner
Fireball
Mortar Musketeer
Poison
Mortar Musketeer
Lightning
Knight Mortar Musketeer
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mortar Barbarian Barrel Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Barbarian Barrel Knight Miner Mortar Musketeer Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Barbarian Barrel Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Miner
Knight
Mortar Musketeer Barbarian Barrel Poison Miner
Mortar
Knight Miner Musketeer Barbarian Barrel
Musketeer
Knight Mortar Barbarian Barrel Miner
Barbarian Barrel
Knight Mortar Musketeer Miner
Poison
Miner Knight
Miner
Mortar Poison Electro Spirit Knight Musketeer Barbarian Barrel

Defense Synergies 2 15

Skeletons
Musketeer Electro Spirit Knight Mortar Barbarian Barrel Poison
Electro Spirit
Skeletons
Knight
Musketeer Skeletons Mortar Barbarian Barrel Poison
Mortar
Skeletons Knight Musketeer Barbarian Barrel Poison
Musketeer
Skeletons Knight Mortar Barbarian Barrel Miner
Barbarian Barrel
Skeletons Knight Mortar Musketeer Poison Miner
Poison
Skeletons Knight Mortar Barbarian Barrel
Miner
Musketeer Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Musketeer Barbarian Barrel
Skeletons Knight Mortar Musketeer
Mortar Skeletons Knight Musketeer
Skeletons Knight Mortar Musketeer
Barbarian Barrel Poison
Barbarian Barrel Skeletons Electro Spirit Musketeer
Musketeer Electro Spirit Mortar Poison
Electro Spirit Musketeer Barbarian Barrel Poison
Skeletons Mortar Musketeer
Knight Skeletons Musketeer Barbarian Barrel Miner
Poison Skeletons Electro Spirit Knight Musketeer Barbarian Barrel
Musketeer Poison
Mortar Skeletons Knight Musketeer
Electro Spirit Mortar Barbarian Barrel Poison
Knight Mortar
Mortar
Skeletons Knight Mortar Musketeer Poison
Mortar Electro Spirit Knight Musketeer Barbarian Barrel
Mortar Barbarian Barrel Poison Electro Spirit Knight Musketeer
Mortar Musketeer
Electro Spirit Knight Musketeer Barbarian Barrel Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Barbarian Barrel
Poison Knight Mortar Musketeer Barbarian Barrel Miner
Skeletons Knight Musketeer
Knight Musketeer Barbarian Barrel
Skeletons Knight Musketeer
Poison Skeletons Electro Spirit Musketeer
Skeletons Knight Musketeer
Knight
Skeletons Electro Spirit Knight Mortar Barbarian Barrel Poison
Skeletons Musketeer
Knight Musketeer
Poison
Skeletons Knight
Musketeer
Skeletons Electro Spirit Knight Mortar Musketeer Barbarian Barrel Poison
Poison Electro Spirit Musketeer Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Mortar Musketeer Barbarian Barrel
Mortar Poison Musketeer Barbarian Barrel Miner
Barbarian Barrel Poison Miner
Knight Musketeer Barbarian Barrel Poison
Poison Mortar Barbarian Barrel
Poison Electro Spirit Musketeer
Mortar Musketeer Poison
Poison Barbarian Barrel
Poison Miner Mortar
Musketeer Poison
Poison Miner Knight Mortar Musketeer Barbarian Barrel
Poison Musketeer
Poison Knight Mortar Musketeer Barbarian Barrel Miner
Mortar Musketeer Barbarian Barrel Poison
Mortar Musketeer Barbarian Barrel Poison
Mortar Musketeer Barbarian Barrel Poison
Mortar Musketeer Barbarian Barrel Poison
Mortar Barbarian Barrel Poison
Mortar Musketeer Barbarian Barrel Poison
Mortar Barbarian Barrel Poison Miner
Musketeer Poison
Poison
Musketeer
Mortar Musketeer Barbarian Barrel Poison
Poison Electro Spirit Mortar Barbarian Barrel
Mortar Poison Miner Musketeer Barbarian Barrel
Mortar Musketeer Poison Miner
Poison Miner Mortar Musketeer Barbarian Barrel
Poison Musketeer
Electro Spirit Musketeer Poison
Poison Mortar Musketeer Miner
Electro Spirit Poison
Poison
Electro Spirit Musketeer Barbarian Barrel
Poison Musketeer
Barbarian Barrel
Poison Miner Knight Musketeer
Mortar Musketeer Poison
Poison
Musketeer
Electro Spirit Musketeer Poison
Musketeer Poison
Poison Mortar Musketeer Barbarian Barrel Miner

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