My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Royal Giant Valkyrie Princess Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie Princess Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Princess
Zap
Skeletons Royal Giant Princess
Barbarian Barrel
Skeletons Knight Valkyrie Princess Electro Wizard
The Log
Skeletons Royal Giant Princess
Earthquake
Skeletons
Arrows
Skeletons Princess
Royal Delivery
Skeletons Knight Valkyrie Princess Electro Wizard
Fireball
Princess Electro Wizard
Poison
Princess Electro Wizard
Lightning
Knight Valkyrie Electro Wizard Archer Queen
Rocket
Valkyrie Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Princess Valkyrie Electro Wizard Archer Queen Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Princess

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Princess The Log Electro Wizard Archer Queen
Royal Giant
The Log Princess Electro Wizard
Valkyrie
Electro Wizard Archer Queen
The Log
Knight Royal Giant Princess
Princess
Knight Royal Giant The Log
Electro Wizard
Knight Royal Giant Valkyrie
Archer Queen
Knight Valkyrie

Defense Synergies 4 12

Skeletons
Knight The Log Princess Electro Wizard Archer Queen
Knight
Princess Electro Wizard Archer Queen Skeletons The Log
Royal Giant
Valkyrie
The Log Princess Electro Wizard Archer Queen
The Log
Archer Queen Skeletons Knight Valkyrie Princess Electro Wizard
Princess
Knight Skeletons Valkyrie The Log
Electro Wizard
Knight Skeletons Valkyrie The Log
Archer Queen
Knight The Log Skeletons Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie The Log Electro Wizard
Skeletons Knight Valkyrie The Log Electro Wizard
Skeletons Knight Valkyrie Electro Wizard
Skeletons Knight Valkyrie Electro Wizard
Valkyrie The Log Princess
The Log Skeletons Valkyrie Electro Wizard
Electro Wizard Princess
Valkyrie The Log Electro Wizard
Skeletons Princess Archer Queen
Knight Skeletons Valkyrie Electro Wizard
Valkyrie Electro Wizard Skeletons Knight The Log Princess
Princess Electro Wizard
Skeletons Knight Valkyrie The Log Electro Wizard
Valkyrie The Log Princess Electro Wizard
Knight Electro Wizard
The Log Electro Wizard
Skeletons Knight Valkyrie Electro Wizard
Valkyrie Knight The Log Electro Wizard
Valkyrie The Log Knight Princess Electro Wizard
Electro Wizard
Valkyrie Knight The Log Electro Wizard
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeletons Electro Wizard
Electro Wizard Knight Valkyrie The Log
Skeletons Knight Valkyrie The Log Electro Wizard
Valkyrie Knight The Log Electro Wizard
Skeletons Knight Valkyrie
Skeletons Princess Electro Wizard
Skeletons Knight Valkyrie Electro Wizard
Knight Valkyrie
Electro Wizard Skeletons Knight Valkyrie The Log
Skeletons
Knight Valkyrie
Valkyrie The Log Electro Wizard Archer Queen
Skeletons Knight Valkyrie
Valkyrie Princess
Electro Wizard Skeletons Knight Valkyrie The Log Archer Queen
Valkyrie The Log Princess Electro Wizard Archer Queen
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Valkyrie The Log
The Log Princess Electro Wizard
The Log
Knight Valkyrie The Log
Valkyrie The Log
Princess
The Log Princess
The Log Princess
The Log
Electro Wizard
Knight Valkyrie The Log Princess Electro Wizard
Princess Archer Queen
Knight The Log Princess
Princess
Princess The Log
The Log Princess
The Log Princess
The Log Princess Electro Wizard
Valkyrie The Log Princess
The Log
Princess
The Log
The Log
The Log Valkyrie Princess
The Log Princess Electro Wizard
The Log Princess
The Log
Princess Electro Wizard
Electro Wizard
The Log
Princess Electro Wizard
The Log Princess
Electro Wizard Princess
Princess Electro Wizard Archer Queen
The Log
Knight Valkyrie Princess Electro Wizard
The Log Princess
Archer Queen
Archer Queen
The Log Princess Electro Wizard Archer Queen
Princess Electro Wizard Archer Queen
The Log Princess Electro Wizard Archer Queen

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