My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Royal Giant Wizard Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Barbarian Barrel Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Fisherman Lumberjack
Zap
Skeletons Royal Giant Fisherman
Barbarian Barrel
Skeletons Knight Wizard Lumberjack
The Log
Skeletons Royal Giant Fisherman Lumberjack
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Knight Wizard Fisherman Lumberjack
Fireball
Wizard Fisherman Lumberjack
Poison
Wizard Fisherman
Lightning
Knight Wizard Fisherman Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Knight Void Fisherman Lumberjack Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Knight Void

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Wizard Barbarian Barrel Lumberjack
Royal Giant
Barbarian Barrel Fisherman Wizard Void Lumberjack
Wizard
Knight Royal Giant Lumberjack
Barbarian Barrel
Royal Giant Knight Lumberjack
Void
Royal Giant
Fisherman
Royal Giant
Lumberjack
Knight Royal Giant Wizard Barbarian Barrel

Defense Synergies 1 11

Skeletons
Fisherman Knight Wizard Barbarian Barrel Lumberjack
Knight
Skeletons Wizard Barbarian Barrel Fisherman Lumberjack
Royal Giant
Wizard
Skeletons Knight Barbarian Barrel Lumberjack
Barbarian Barrel
Skeletons Knight Wizard Lumberjack
Void
Fisherman
Skeletons Knight
Lumberjack
Skeletons Knight Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Barbarian Barrel Void
Lumberjack Skeletons Knight Fisherman
Fisherman Lumberjack Skeletons Knight Void
Lumberjack Skeletons Knight Fisherman
Barbarian Barrel Lumberjack
Barbarian Barrel Skeletons Lumberjack
Wizard Void
Barbarian Barrel Void
Skeletons Fisherman Lumberjack
Knight Skeletons Barbarian Barrel Fisherman Lumberjack
Skeletons Knight Wizard Barbarian Barrel Fisherman Lumberjack
Wizard
Lumberjack Skeletons Knight Wizard
Wizard Barbarian Barrel Lumberjack
Knight Lumberjack
Fisherman Lumberjack
Wizard Skeletons Knight Fisherman Lumberjack
Knight Wizard Barbarian Barrel Fisherman Lumberjack
Wizard Barbarian Barrel Knight Fisherman Lumberjack
Fisherman Lumberjack
Wizard Knight Barbarian Barrel Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Skeletons Barbarian Barrel Void Fisherman
Void Knight Wizard Barbarian Barrel Fisherman Lumberjack
Lumberjack Skeletons Knight Fisherman
Lumberjack Knight Barbarian Barrel Fisherman
Skeletons Knight Fisherman Lumberjack
Wizard Skeletons
Skeletons Knight Void Lumberjack
Knight Fisherman Lumberjack
Void Skeletons Knight Barbarian Barrel
Skeletons
Knight Lumberjack
Void
Skeletons Knight Wizard Lumberjack
Wizard
Skeletons Knight Barbarian Barrel Fisherman Lumberjack
Wizard Barbarian Barrel
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Barbarian Barrel
Void Barbarian Barrel Fisherman
Barbarian Barrel Void
Knight Barbarian Barrel Void
Wizard Barbarian Barrel
Wizard
Wizard
Wizard Barbarian Barrel
Void Wizard Fisherman
Void Fisherman Lumberjack
Void Knight Wizard Barbarian Barrel Fisherman
Void Wizard
Knight Barbarian Barrel Void Fisherman
Barbarian Barrel Void Fisherman
Barbarian Barrel Fisherman
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Barbarian Barrel
Fisherman
Void Wizard Barbarian Barrel Fisherman
Wizard Barbarian Barrel
Void
Wizard Void
Void Fisherman
Barbarian Barrel Void
Wizard Barbarian Barrel
Fisherman
Void Wizard Barbarian Barrel Fisherman
Void Wizard Fisherman
Void Barbarian Barrel Fisherman
Wizard
Wizard Void
Void
Void Wizard
Void
Wizard
Barbarian Barrel Void
Wizard
Barbarian Barrel
Void Knight Wizard Lumberjack
Wizard
Void
Void
Void Barbarian Barrel

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