My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Rascals Royal Ghost Electro Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Royal Ghost Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Mighty Miner
Giant Snowball
Skeletons Mighty Miner
Zap
Skeletons Inferno Tower Mighty Miner
Barbarian Barrel
Skeletons Knight Rascals Inferno Tower Royal Ghost Electro Wizard
The Log
Skeletons Rascals
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Rascals
Royal Delivery
Skeletons Knight Rascals Royal Ghost Electro Wizard
Fireball
Rascals Inferno Tower Electro Wizard Mighty Miner
Poison
Rascals Inferno Tower Electro Wizard
Lightning
Knight Inferno Tower Electro Wizard Mighty Miner
Rocket
Rascals Inferno Tower Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Royal Ghost Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Royal Ghost Electro Wizard Mighty Miner Rascals Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Royal Ghost

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
The Log Electro Wizard
Rascals
Electro Wizard
Inferno Tower
The Log
Knight
Royal Ghost
Electro Wizard
Electro Wizard
Knight Rascals Royal Ghost
Mighty Miner

Defense Synergies 4 12

Skeletons
Knight Inferno Tower The Log Royal Ghost Electro Wizard
Knight
Inferno Tower Electro Wizard Skeletons The Log
Rascals
Inferno Tower The Log
Inferno Tower
Knight The Log Electro Wizard Skeletons Rascals Royal Ghost
The Log
Inferno Tower Skeletons Knight Rascals Royal Ghost Electro Wizard
Royal Ghost
Skeletons Inferno Tower The Log Electro Wizard
Electro Wizard
Knight Inferno Tower Skeletons The Log Royal Ghost
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower The Log Electro Wizard
Inferno Tower Skeletons Knight Rascals The Log Electro Wizard
Inferno Tower Skeletons Knight Rascals Electro Wizard
Inferno Tower Skeletons Knight Rascals Electro Wizard
The Log
The Log Skeletons Rascals Royal Ghost Electro Wizard
Inferno Tower Electro Wizard Rascals
Rascals Inferno Tower The Log Electro Wizard
Inferno Tower Mighty Miner Skeletons Rascals
Knight Skeletons Rascals Inferno Tower Royal Ghost Electro Wizard
Electro Wizard Skeletons Knight Rascals The Log Royal Ghost
Inferno Tower Rascals Electro Wizard
Inferno Tower Skeletons Knight Rascals The Log Electro Wizard
Rascals The Log Royal Ghost Electro Wizard
Inferno Tower Knight Rascals Electro Wizard
Inferno Tower Rascals The Log Electro Wizard
Skeletons Knight Rascals Inferno Tower Electro Wizard
Knight Rascals The Log Royal Ghost Electro Wizard
The Log Knight Rascals Royal Ghost Electro Wizard
Inferno Tower Electro Wizard
Rascals Royal Ghost Knight The Log Electro Wizard
Inferno Tower Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Skeletons Inferno Tower Royal Ghost Electro Wizard
Electro Wizard Knight The Log Royal Ghost
Skeletons Knight Rascals Inferno Tower The Log Electro Wizard
Knight Rascals Inferno Tower The Log Electro Wizard
Inferno Tower Skeletons Knight Rascals Mighty Miner
Skeletons Rascals Electro Wizard
Rascals Skeletons Knight Inferno Tower Electro Wizard
Inferno Tower Mighty Miner Knight Rascals
Electro Wizard Skeletons Knight Inferno Tower The Log
Inferno Tower Skeletons
Knight Rascals Inferno Tower
The Log Electro Wizard
Rascals Skeletons Knight Inferno Tower
Rascals
Rascals Inferno Tower Electro Wizard Skeletons Knight The Log Mighty Miner
Rascals Inferno Tower The Log Royal Ghost Electro Wizard Mighty Miner
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals The Log Royal Ghost
The Log Royal Ghost Electro Wizard
The Log
Knight Rascals The Log
The Log
The Log
The Log
The Log
Electro Wizard
Knight The Log Electro Wizard
Knight The Log
The Log
The Log
The Log
The Log Electro Wizard
The Log
The Log
The Log
The Log
The Log
The Log Royal Ghost Electro Wizard
The Log
The Log
Electro Wizard
Electro Wizard
The Log
Electro Wizard
Mighty Miner
The Log
Electro Wizard
Electro Wizard
The Log
Knight Rascals Electro Wizard
The Log
Rascals The Log Electro Wizard
Electro Wizard
The Log Royal Ghost Electro Wizard

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