My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight X-Bow Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons X-Bow
Barbarian Barrel
Skeletons Knight X-Bow Ice Wizard
The Log
Skeletons X-Bow
Earthquake
Skeletons X-Bow
Arrows
Skeletons
Royal Delivery
Skeletons Knight Ice Wizard
Fireball
X-Bow Ice Wizard
Poison
X-Bow Ice Wizard
Lightning
Knight X-Bow Ice Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons The Log Knight Tornado Ice Wizard Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons The Log Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
X-Bow The Log Ice Wizard
Rocket
Tornado Mirror X-Bow
Mirror
The Log Rocket Tornado X-Bow
Tornado
Rocket Mirror The Log Ice Wizard
X-Bow
Knight The Log Rocket Mirror Ice Wizard
The Log
Mirror X-Bow Knight Tornado
Ice Wizard
Knight Tornado X-Bow

Defense Synergies 7 13

Skeletons
X-Bow Knight Tornado The Log Ice Wizard
Knight
X-Bow Ice Wizard Skeletons Tornado The Log
Rocket
Tornado The Log
Mirror
Tornado The Log Ice Wizard
Tornado
Rocket Mirror Ice Wizard Skeletons Knight X-Bow The Log
X-Bow
Skeletons Knight The Log Tornado Ice Wizard
The Log
X-Bow Skeletons Knight Rocket Mirror Tornado Ice Wizard
Ice Wizard
Knight Tornado Skeletons Mirror X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight X-Bow The Log
Skeletons Knight X-Bow The Log Ice Wizard
Rocket Tornado Skeletons Knight Ice Wizard
Skeletons Knight Ice Wizard
Rocket Tornado X-Bow The Log
Tornado The Log Skeletons X-Bow Ice Wizard
Rocket Tornado X-Bow Ice Wizard
Rocket X-Bow The Log
Skeletons Tornado X-Bow Ice Wizard
Knight Tornado Skeletons Ice Wizard
Ice Wizard Skeletons Knight Tornado X-Bow The Log
Tornado Ice Wizard
Skeletons Knight Rocket X-Bow The Log Ice Wizard
Rocket Tornado X-Bow The Log
Knight X-Bow
Rocket Tornado X-Bow The Log
Skeletons Knight Tornado X-Bow
Knight Tornado X-Bow The Log Ice Wizard
Tornado The Log Knight Ice Wizard
Tornado
Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons X-Bow
Knight Rocket X-Bow The Log
Skeletons Knight Rocket The Log
Rocket Knight Tornado X-Bow The Log
Skeletons Knight
Rocket Skeletons Tornado Ice Wizard
Rocket Skeletons Knight Ice Wizard
Knight
Rocket Skeletons Knight Tornado X-Bow The Log
Skeletons
Knight
Rocket Tornado The Log
Rocket Skeletons Knight
Skeletons Knight Rocket Tornado X-Bow The Log
The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket X-Bow The Log
Tornado X-Bow The Log Ice Wizard
Rocket X-Bow The Log
Knight Rocket The Log
Rocket The Log
Rocket Tornado Ice Wizard
Tornado The Log
X-Bow The Log Tornado Ice Wizard
The Log Tornado X-Bow
Rocket Tornado X-Bow
Rocket Knight Tornado X-Bow The Log
Rocket Tornado
Rocket Knight The Log
Rocket X-Bow
X-Bow The Log
Rocket X-Bow The Log
Rocket X-Bow The Log
Rocket Tornado
Rocket
Rocket X-Bow The Log
Rocket Tornado X-Bow The Log
Rocket X-Bow The Log
Rocket Tornado
Rocket Tornado X-Bow The Log
Rocket X-Bow The Log
Tornado The Log Ice Wizard
X-Bow The Log Tornado Ice Wizard
Tornado X-Bow The Log
Rocket Tornado X-Bow The Log
Tornado X-Bow Ice Wizard
Rocket
Rocket X-Bow The Log
Rocket
Rocket The Log
Rocket X-Bow
Rocket Tornado Ice Wizard
The Log
Knight Rocket
The Log
Rocket Tornado
Rocket Tornado The Log
Rocket Tornado
Rocket Tornado X-Bow The Log
Rocket

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