My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Musketeer Goblin Demolisher Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Demolisher Goblin Barrel Giant Skeleton
Giant Snowball
Skeletons Musketeer Goblin Barrel
Zap
Skeletons Goblin Barrel
Barbarian Barrel
Skeletons Knight Musketeer Goblin Barrel Giant Skeleton
The Log
Skeletons Musketeer Goblin Demolisher Goblin Barrel Giant Skeleton
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Knight Musketeer Goblin Demolisher Goblin Barrel Giant Skeleton
Fireball
Musketeer Goblin Barrel
Poison
Musketeer
Lightning
Knight Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery Goblin Demolisher Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Knight Royal Delivery Goblin Barrel Musketeer Goblin Demolisher Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Knight Royal Delivery

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Musketeer Goblin Barrel Goblin Demolisher
Royal Delivery
Musketeer
Knight Giant Skeleton
Goblin Demolisher
Knight Giant Skeleton
Rage
Giant Skeleton
Goblin Barrel
Knight Giant Skeleton
Giant Skeleton
Musketeer Goblin Demolisher Rage Goblin Barrel

Defense Synergies 5 6

Skeletons
Musketeer Knight Royal Delivery Goblin Demolisher Giant Skeleton
Knight
Royal Delivery Musketeer Goblin Demolisher Skeletons
Royal Delivery
Knight Musketeer Skeletons Giant Skeleton
Musketeer
Skeletons Knight Royal Delivery Giant Skeleton
Goblin Demolisher
Knight Skeletons
Rage
Goblin Barrel
Giant Skeleton
Skeletons Royal Delivery Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Goblin Demolisher
Skeletons Knight Royal Delivery Musketeer
Skeletons Knight Royal Delivery Musketeer Giant Skeleton
Skeletons Knight Musketeer
Royal Delivery Goblin Demolisher Giant Skeleton
Royal Delivery Skeletons Musketeer Goblin Demolisher
Musketeer Royal Delivery
Musketeer Giant Skeleton
Skeletons Musketeer
Knight Skeletons Royal Delivery Musketeer Giant Skeleton
Skeletons Knight Royal Delivery Musketeer Goblin Demolisher Giant Skeleton
Musketeer Royal Delivery
Skeletons Knight Royal Delivery Musketeer Giant Skeleton
Royal Delivery Goblin Demolisher
Knight
Royal Delivery
Skeletons Knight Royal Delivery Musketeer
Royal Delivery Knight Musketeer Goblin Demolisher
Royal Delivery Knight Musketeer Goblin Demolisher Giant Skeleton
Musketeer
Goblin Demolisher Knight Royal Delivery Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Royal Delivery Giant Skeleton
Royal Delivery Knight Musketeer
Royal Delivery Giant Skeleton Skeletons Knight Musketeer
Giant Skeleton Knight Royal Delivery Musketeer
Giant Skeleton Skeletons Knight Royal Delivery Musketeer
Royal Delivery Skeletons Musketeer Goblin Demolisher
Royal Delivery Skeletons Knight Musketeer Giant Skeleton
Giant Skeleton Knight Royal Delivery
Royal Delivery Giant Skeleton Skeletons Knight
Skeletons Royal Delivery Musketeer
Knight Musketeer Giant Skeleton
Royal Delivery Giant Skeleton
Royal Delivery Giant Skeleton Skeletons Knight
Musketeer Goblin Demolisher
Skeletons Knight Royal Delivery Musketeer Giant Skeleton
Royal Delivery Musketeer Giant Skeleton
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Giant Skeleton
Musketeer
Giant Skeleton
Knight Musketeer Giant Skeleton
Goblin Demolisher
Musketeer
Musketeer Goblin Demolisher
Goblin Demolisher
Musketeer
Knight Musketeer
Musketeer
Knight Musketeer
Musketeer
Musketeer
Musketeer Goblin Demolisher
Musketeer Goblin Demolisher
Musketeer Goblin Demolisher
Goblin Demolisher
Musketeer Giant Skeleton
Musketeer
Musketeer
Goblin Demolisher
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Giant Skeleton
Musketeer
Musketeer
Knight Musketeer
Musketeer
Giant Skeleton
Musketeer
Musketeer Giant Skeleton
Musketeer
Musketeer Giant Skeleton

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