My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Suspicious Bush Valkyrie Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs
Giant Snowball
Skeletons Royal Hogs
Zap
Skeletons Royal Hogs
Barbarian Barrel
Skeletons Knight Valkyrie Bomb Tower Royal Hogs Executioner
The Log
Skeletons Suspicious Bush Royal Hogs
Earthquake
Skeletons Bomb Tower Royal Hogs
Arrows
Skeletons Suspicious Bush Royal Hogs
Royal Delivery
Skeletons Knight Valkyrie Royal Hogs Executioner
Fireball
Suspicious Bush Bomb Tower Royal Hogs Executioner
Poison
Suspicious Bush Bomb Tower Royal Hogs Executioner
Lightning
Knight Valkyrie Bomb Tower Executioner
Rocket
Valkyrie Bomb Tower Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Suspicious Bush Valkyrie Rage Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Suspicious Bush Rage Knight Valkyrie Bomb Tower Royal Hogs Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Suspicious Bush Rage Knight

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Executioner Royal Hogs
Suspicious Bush
Valkyrie
Royal Hogs Executioner
Bomb Tower
Royal Hogs
Knight Valkyrie Executioner
Rage
Executioner
Knight Valkyrie Royal Hogs

Defense Synergies 2 5

Skeletons
Knight Bomb Tower Executioner
Knight
Bomb Tower Executioner Skeletons
Suspicious Bush
Valkyrie
Bomb Tower Executioner
Bomb Tower
Knight Skeletons Valkyrie
Royal Hogs
Rage
Executioner
Knight Skeletons Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Executioner
Bomb Tower Skeletons Knight Valkyrie Executioner
Bomb Tower Skeletons Knight Valkyrie Executioner
Bomb Tower Skeletons Knight Valkyrie
Valkyrie Bomb Tower
Skeletons Valkyrie Bomb Tower Executioner
Bomb Tower Executioner
Valkyrie Bomb Tower
Skeletons Bomb Tower
Knight Skeletons Valkyrie
Valkyrie Executioner Skeletons Knight Bomb Tower
Executioner
Bomb Tower Skeletons Knight Valkyrie
Valkyrie Bomb Tower Executioner
Knight Bomb Tower
Bomb Tower
Bomb Tower Skeletons Knight Valkyrie Executioner
Bomb Tower Knight Valkyrie Executioner
Valkyrie Bomb Tower Executioner Knight
Bomb Tower
Valkyrie Knight Bomb Tower Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeletons
Knight Valkyrie Bomb Tower Executioner
Skeletons Knight Valkyrie Bomb Tower
Valkyrie Knight
Skeletons Knight Valkyrie Executioner
Executioner Skeletons Bomb Tower
Skeletons Knight Valkyrie Bomb Tower
Knight Valkyrie Bomb Tower
Skeletons Knight Valkyrie Bomb Tower
Skeletons
Knight Valkyrie Bomb Tower
Valkyrie
Skeletons Knight Valkyrie Bomb Tower Executioner
Valkyrie Bomb Tower Executioner
Skeletons Knight Valkyrie Bomb Tower Executioner
Valkyrie Executioner Bomb Tower
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Executioner
Knight Valkyrie
Executioner Valkyrie
Executioner
Executioner
Executioner
Knight Valkyrie
Executioner
Knight Executioner
Executioner
Executioner
Executioner
Valkyrie
Valkyrie Executioner
Executioner
Executioner
Executioner
Knight Valkyrie Executioner
Executioner
Executioner
Executioner
Executioner

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