My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla X-Bow Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Dart Goblin
Zap
Skeletons Dart Goblin X-Bow
Barbarian Barrel
Skeletons Knight Tesla Dart Goblin X-Bow
The Log
Skeletons Dart Goblin X-Bow
Earthquake
Skeletons Tesla X-Bow
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Knight Dart Goblin
Fireball
Tesla Dart Goblin X-Bow
Poison
Dart Goblin X-Bow
Lightning
Knight Tesla X-Bow Monk
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Dart Goblin Tesla Fireball Monk X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Dart Goblin

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Dart Goblin X-Bow Fireball The Log
Tesla
Dart Goblin
Knight X-Bow The Log Monk
Fireball
X-Bow Knight The Log
X-Bow
Knight Fireball The Log Dart Goblin
The Log
X-Bow Knight Dart Goblin Fireball
Monk
Dart Goblin

Defense Synergies 11 9

Skeletons
Tesla Dart Goblin X-Bow Knight The Log Monk
Knight
Tesla Dart Goblin X-Bow Skeletons Fireball The Log
Tesla
Skeletons Knight X-Bow The Log Dart Goblin Fireball
Dart Goblin
Skeletons Knight Tesla X-Bow The Log
Fireball
X-Bow The Log Knight Tesla
X-Bow
Skeletons Knight Tesla Fireball The Log Dart Goblin
The Log
Tesla Fireball X-Bow Skeletons Knight Dart Goblin
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Dart Goblin Fireball X-Bow The Log
Skeletons Knight Tesla Dart Goblin X-Bow The Log Monk
Tesla Skeletons Knight Dart Goblin
Tesla Skeletons Knight Dart Goblin Monk
Fireball X-Bow The Log Monk
Fireball The Log Skeletons Tesla Dart Goblin X-Bow
Tesla Dart Goblin Fireball X-Bow
Tesla Dart Goblin Fireball X-Bow The Log Monk
Tesla Skeletons X-Bow
Knight Skeletons Tesla Dart Goblin
Dart Goblin Skeletons Knight Tesla Fireball X-Bow The Log
Tesla Dart Goblin Fireball
Tesla Skeletons Knight Fireball X-Bow The Log
Fireball Tesla Dart Goblin X-Bow The Log
Knight Tesla X-Bow
Monk Tesla Fireball X-Bow The Log
Tesla Skeletons Knight Fireball X-Bow
Tesla Fireball Knight Dart Goblin X-Bow The Log
The Log Knight Tesla Dart Goblin Fireball
Tesla Dart Goblin
Knight Tesla Dart Goblin Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Fireball X-Bow
Fireball Knight Tesla X-Bow The Log Monk
Skeletons Knight The Log
Knight Tesla Fireball X-Bow The Log Monk
Skeletons Knight Tesla
Fireball Skeletons Tesla Dart Goblin Monk
Skeletons Knight Tesla Dart Goblin Fireball
Knight Tesla
Skeletons Knight Fireball X-Bow The Log Monk
Skeletons Tesla Dart Goblin
Knight Tesla Dart Goblin
Monk Fireball The Log
Skeletons Knight Tesla Fireball
Tesla Dart Goblin Fireball
Tesla Skeletons Knight Dart Goblin Fireball X-Bow The Log Monk
Tesla Dart Goblin Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin X-Bow The Log Monk
Fireball Monk Dart Goblin X-Bow The Log
Dart Goblin Fireball X-Bow The Log
Knight Dart Goblin Fireball The Log
Fireball The Log
Fireball Dart Goblin Monk
Dart Goblin The Log
Fireball X-Bow The Log Dart Goblin
Fireball The Log Monk Dart Goblin X-Bow
Fireball X-Bow
Monk Knight Dart Goblin Fireball X-Bow The Log
Fireball Monk Dart Goblin
Knight Dart Goblin Fireball The Log
Dart Goblin Fireball X-Bow Monk
Dart Goblin Fireball X-Bow The Log
X-Bow Dart Goblin Fireball The Log
Dart Goblin Fireball X-Bow The Log
Monk Fireball
Dart Goblin Fireball X-Bow The Log Monk
Dart Goblin Fireball X-Bow The Log Monk
Fireball X-Bow The Log Monk
Fireball
X-Bow The Log Monk
Fireball X-Bow The Log Monk
The Log Fireball
Fireball X-Bow The Log Dart Goblin Monk
Fireball X-Bow The Log Monk
Fireball Dart Goblin X-Bow The Log
Dart Goblin Fireball X-Bow
Dart Goblin Fireball
Fireball
Dart Goblin Fireball X-Bow The Log
Fireball Monk
Fireball The Log Monk
Dart Goblin Fireball X-Bow
Fireball Dart Goblin Monk
The Log Fireball
Fireball Knight Dart Goblin
The Log Dart Goblin Fireball
Monk Fireball
Dart Goblin
Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball X-Bow The Log Monk
Fireball Dart Goblin Monk

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