My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Mighty Miner
Giant Snowball
Skeletons Hog Rider Mighty Miner
Zap
Skeletons Mighty Miner
Barbarian Barrel
Skeletons Knight Tesla Wizard
The Log
Skeletons Hog Rider
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Knight Hog Rider Wizard
Fireball
Tesla Hog Rider Wizard Mighty Miner
Poison
Wizard
Lightning
Knight Tesla Wizard Mighty Miner
Rocket
Hog Rider Wizard Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Knight Earthquake Tesla Hog Rider Mighty Miner Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Knight Earthquake

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Hog Rider Earthquake Wizard
Tesla
Earthquake
Hog Rider Knight
Hog Rider
Knight Earthquake Rage Wizard
Wizard
Knight Hog Rider Rage
Rage
Hog Rider Wizard
Mighty Miner

Defense Synergies 2 8

Skeletons
Tesla Knight Earthquake Wizard
Knight
Tesla Skeletons Earthquake Wizard
Tesla
Skeletons Knight Earthquake Wizard
Earthquake
Skeletons Knight Tesla
Hog Rider
Wizard
Skeletons Knight Tesla Mighty Miner
Rage
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Tesla Wizard
Skeletons Knight Tesla
Tesla Skeletons Knight
Tesla Skeletons Knight
Earthquake
Skeletons Tesla Earthquake
Tesla Wizard
Earthquake Tesla
Tesla Mighty Miner Skeletons
Knight Skeletons Tesla
Skeletons Knight Tesla Earthquake Wizard
Tesla Wizard
Tesla Skeletons Knight Earthquake Wizard
Wizard Tesla Earthquake
Knight Tesla
Tesla
Tesla Wizard Skeletons Knight
Tesla Knight Wizard
Earthquake Wizard Knight Tesla
Tesla
Wizard Knight Tesla Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla
Knight Tesla Wizard
Skeletons Knight
Knight Tesla
Skeletons Knight Tesla Mighty Miner
Wizard Skeletons Tesla
Skeletons Knight Tesla
Mighty Miner Knight Tesla
Skeletons Knight
Skeletons Tesla
Knight Tesla
Skeletons Knight Tesla Wizard
Wizard Tesla
Tesla Skeletons Knight Mighty Miner
Tesla Earthquake Wizard Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight
Earthquake
Earthquake Knight
Wizard Earthquake
Wizard
Earthquake Wizard
Earthquake Wizard
Wizard
Knight Earthquake Wizard
Wizard
Earthquake Knight
Earthquake
Earthquake
Earthquake Wizard
Earthquake Wizard
Earthquake
Earthquake Wizard
Earthquake Wizard
Earthquake
Wizard
Earthquake
Earthquake Wizard
Earthquake Wizard
Wizard
Wizard
Wizard
Earthquake Wizard
Mighty Miner
Earthquake Wizard
Earthquake
Wizard
Knight Wizard
Earthquake Wizard
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: