My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Dark Prince
Giant Snowball
Skeletons Hog Rider Baby Dragon
Zap
Skeletons Dark Prince
Barbarian Barrel
Skeletons Knight Tesla Dark Prince
The Log
Skeletons Hog Rider Dark Prince
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Knight Hog Rider Baby Dragon Dark Prince
Fireball
Tesla Hog Rider Baby Dragon
Poison
Lightning
Knight Tesla Baby Dragon Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Tesla Fireball Hog Rider Baby Dragon Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Knight Tesla

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Hog Rider Baby Dragon Fireball The Log
Tesla
Fireball
Hog Rider Knight Baby Dragon Dark Prince The Log
Hog Rider
Knight Fireball The Log Baby Dragon Dark Prince
Baby Dragon
Knight Fireball Hog Rider Dark Prince
Dark Prince
Fireball Hog Rider Baby Dragon
The Log
Hog Rider Knight Fireball

Defense Synergies 4 14

Skeletons
Tesla Knight Baby Dragon Dark Prince The Log
Knight
Tesla Skeletons Fireball Baby Dragon The Log
Tesla
Skeletons Knight The Log Fireball Baby Dragon Dark Prince
Fireball
The Log Knight Tesla Dark Prince
Hog Rider
Baby Dragon
Skeletons Knight Tesla Dark Prince The Log
Dark Prince
Skeletons Tesla Fireball Baby Dragon The Log
The Log
Tesla Fireball Skeletons Knight Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Baby Dragon The Log
Skeletons Knight Tesla Dark Prince The Log
Tesla Skeletons Knight Dark Prince
Tesla Skeletons Knight Dark Prince
Fireball Dark Prince The Log
Fireball The Log Skeletons Tesla Baby Dragon Dark Prince
Tesla Fireball Baby Dragon
Tesla Fireball Baby Dragon The Log
Tesla Skeletons
Knight Skeletons Tesla Dark Prince
Skeletons Knight Tesla Fireball Baby Dragon Dark Prince The Log
Tesla Fireball Baby Dragon
Tesla Skeletons Knight Fireball Dark Prince The Log
Fireball Tesla Baby Dragon Dark Prince The Log
Knight Tesla
Tesla Fireball The Log
Tesla Skeletons Knight Fireball Dark Prince
Tesla Fireball Knight Baby Dragon Dark Prince The Log
Baby Dragon The Log Knight Tesla Fireball Dark Prince
Tesla
Dark Prince Knight Tesla Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Fireball Dark Prince
Fireball Knight Tesla Baby Dragon The Log
Skeletons Knight Dark Prince The Log
Dark Prince Knight Tesla Fireball The Log
Skeletons Knight Tesla Dark Prince
Fireball Skeletons Tesla Baby Dragon
Dark Prince Skeletons Knight Tesla Fireball
Knight Tesla Dark Prince
Skeletons Knight Fireball Baby Dragon Dark Prince The Log
Skeletons Tesla
Knight Tesla Dark Prince
Fireball Dark Prince The Log
Dark Prince Skeletons Knight Tesla Fireball
Tesla Fireball Baby Dragon
Tesla Skeletons Knight Fireball Baby Dragon Dark Prince The Log
Tesla Fireball Baby Dragon Dark Prince The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Knight Fireball Dark Prince The Log
Fireball Baby Dragon Dark Prince The Log
Fireball Baby Dragon
Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball
Knight Fireball Dark Prince The Log
Fireball Baby Dragon
Knight Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon Dark Prince The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon Dark Prince
Fireball The Log Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Dark Prince
Fireball Baby Dragon
The Log Fireball
Fireball Knight Baby Dragon Dark Prince
The Log Fireball Baby Dragon
Fireball
Dark Prince
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon Dark Prince The Log
Fireball

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