My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tesla P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Electro Spirit Knight Firecracker Tesla
The Log
Skeletons Electro Spirit Firecracker
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Electro Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Knight Firecracker P.E.K.K.A
Fireball
Firecracker Tesla
Poison
Firecracker
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Knight Firecracker Tesla Fireball P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Knight

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball P.E.K.K.A
Knight
Firecracker Fireball The Log
Firecracker
Knight P.E.K.K.A
Tesla
Fireball
Electro Spirit Knight The Log
P.E.K.K.A
Electro Spirit Firecracker The Log
The Log
Knight Fireball P.E.K.K.A

Defense Synergies 7 11

Skeletons
Tesla Electro Spirit Knight Firecracker P.E.K.K.A The Log
Electro Spirit
Skeletons The Log
Knight
Firecracker Tesla Skeletons Fireball The Log
Firecracker
Knight The Log Skeletons Tesla P.E.K.K.A
Tesla
Skeletons Knight The Log Firecracker Fireball
Fireball
The Log Knight Tesla
P.E.K.K.A
The Log Skeletons Firecracker
The Log
Firecracker Tesla Fireball P.E.K.K.A Skeletons Electro Spirit Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Fireball The Log
P.E.K.K.A Skeletons Knight Firecracker Tesla The Log
Tesla P.E.K.K.A Skeletons Knight
Tesla P.E.K.K.A Skeletons Knight Firecracker
Firecracker Fireball P.E.K.K.A The Log
Fireball The Log Skeletons Electro Spirit Firecracker Tesla
Tesla Electro Spirit Firecracker Fireball
Electro Spirit Tesla Fireball P.E.K.K.A The Log
Tesla P.E.K.K.A Skeletons
Knight Skeletons Firecracker Tesla
Skeletons Electro Spirit Knight Firecracker Tesla Fireball The Log
Tesla Firecracker Fireball
Tesla P.E.K.K.A Skeletons Knight Fireball The Log
Fireball Electro Spirit Firecracker Tesla P.E.K.K.A The Log
P.E.K.K.A Knight Tesla
Tesla Fireball P.E.K.K.A The Log
Tesla Skeletons Knight Firecracker Fireball P.E.K.K.A
Tesla Fireball Electro Spirit Knight Firecracker The Log
The Log Electro Spirit Knight Firecracker Tesla Fireball
P.E.K.K.A Tesla
Electro Spirit Knight Firecracker Tesla Fireball P.E.K.K.A The Log
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Fireball P.E.K.K.A
Fireball Knight Firecracker Tesla The Log
P.E.K.K.A Skeletons Knight The Log
P.E.K.K.A Knight Tesla Fireball The Log
P.E.K.K.A Skeletons Knight Tesla
Firecracker Fireball Skeletons Electro Spirit Tesla
P.E.K.K.A Skeletons Knight Tesla Fireball
P.E.K.K.A Knight Tesla
P.E.K.K.A Skeletons Electro Spirit Knight Firecracker Fireball The Log
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Fireball The Log
P.E.K.K.A Skeletons Knight Tesla Fireball
Firecracker Tesla Fireball
Tesla Skeletons Electro Spirit Knight Firecracker Fireball P.E.K.K.A The Log
Electro Spirit Firecracker Tesla Fireball P.E.K.K.A The Log
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Knight Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Electro Spirit
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball
Firecracker Knight Fireball The Log
Fireball Firecracker
Knight Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Electro Spirit Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Electro Spirit Firecracker Fireball
Fireball
Fireball The Log
Electro Spirit Firecracker Fireball
P.E.K.K.A
Firecracker Fireball The Log
Electro Spirit Fireball
Fireball Firecracker
The Log Fireball
Fireball Knight Firecracker
The Log Firecracker Fireball
Fireball
Firecracker P.E.K.K.A
Electro Spirit Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
P.E.K.K.A
Fireball Firecracker

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