My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Heal Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider Little Prince
Zap
Skeletons Little Prince
Barbarian Barrel
Skeletons Knight Tesla Heal Spirit Little Prince
The Log
Skeletons Heal Spirit Hog Rider Little Prince
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons Heal Spirit Little Prince
Royal Delivery
Skeletons Knight Heal Spirit Hog Rider Little Prince
Fireball
Tesla Hog Rider Little Prince
Poison
Little Prince
Lightning
Knight Tesla Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit The Log Knight Earthquake Little Prince Tesla Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Heal Spirit The Log Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Hog Rider Heal Spirit Earthquake The Log Little Prince
Tesla
Heal Spirit
Knight Hog Rider
Earthquake
Hog Rider Knight The Log
Hog Rider
Knight Earthquake The Log Heal Spirit Little Prince
The Log
Hog Rider Knight Earthquake Little Prince
Little Prince
Knight Hog Rider The Log

Defense Synergies 4 10

Skeletons
Tesla Knight Earthquake The Log Little Prince
Knight
Tesla Little Prince Skeletons Earthquake The Log
Tesla
Skeletons Knight The Log Earthquake Little Prince
Heal Spirit
Earthquake
Skeletons Knight Tesla The Log
Hog Rider
The Log
Tesla Skeletons Knight Earthquake Little Prince
Little Prince
Knight Skeletons Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Tesla The Log
Skeletons Knight Tesla The Log
Tesla Skeletons Knight
Tesla Skeletons Knight
Earthquake The Log
The Log Skeletons Tesla Earthquake
Tesla Little Prince
Earthquake Tesla The Log
Tesla Skeletons
Knight Skeletons Tesla Little Prince
Skeletons Knight Tesla Earthquake The Log
Tesla
Tesla Skeletons Knight Earthquake The Log
Tesla Earthquake The Log
Knight Tesla
Tesla The Log
Tesla Skeletons Knight
Tesla Knight The Log Little Prince
Earthquake The Log Knight Tesla Little Prince
Tesla
Knight Tesla Earthquake The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla
Knight Tesla The Log
Skeletons Knight The Log
Knight Tesla The Log
Skeletons Knight Tesla
Skeletons Tesla
Skeletons Knight Tesla
Knight Tesla
Skeletons Knight The Log
Skeletons Tesla
Knight Tesla
The Log
Skeletons Knight Tesla
Tesla
Tesla Skeletons Knight The Log Little Prince
Tesla Earthquake The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight The Log
The Log
Earthquake The Log
Earthquake Knight The Log
Earthquake The Log
Earthquake The Log
Earthquake The Log
The Log
Knight Earthquake The Log
Earthquake Knight The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake The Log Little Prince
Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log Little Prince
The Log Earthquake
The Log
The Log
Little Prince
Earthquake The Log
Earthquake The Log
Earthquake
The Log
Knight
The Log Earthquake
The Log
The Log Little Prince

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