My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tesla Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Clone
Giant Snowball
Skeletons Wall Breakers Clone
Zap
Skeletons Firecracker Wall Breakers Clone
Barbarian Barrel
Skeletons Knight Firecracker Tesla Wall Breakers Clone
The Log
Skeletons Firecracker Wall Breakers Clone
Earthquake
Skeletons Firecracker Tesla Clone
Arrows
Skeletons Firecracker Wall Breakers Clone
Royal Delivery
Skeletons Knight Firecracker Wall Breakers Clone
Fireball
Firecracker Tesla Wall Breakers Clone
Poison
Firecracker Clone
Lightning
Knight Tesla Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Golem Wall Breakers Knight Firecracker Clone Tesla

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Ice Golem Wall Breakers

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Wall Breakers
Firecracker
Knight Ice Golem Mirror Wall Breakers
Tesla
Ice Golem
Wall Breakers Firecracker
Mirror
Firecracker Wall Breakers
Wall Breakers
Knight Ice Golem Firecracker Mirror
Clone

Defense Synergies 6 5

Skeletons
Tesla Knight Firecracker Ice Golem
Knight
Firecracker Tesla Skeletons
Firecracker
Knight Ice Golem Skeletons Tesla Mirror
Tesla
Skeletons Knight Ice Golem Mirror Firecracker
Ice Golem
Firecracker Tesla Skeletons
Mirror
Tesla Firecracker
Wall Breakers
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Ice Golem
Skeletons Knight Firecracker Tesla
Tesla Skeletons Knight
Tesla Skeletons Knight Firecracker
Firecracker
Skeletons Firecracker Tesla
Tesla Firecracker
Tesla Ice Golem
Tesla Skeletons
Knight Skeletons Firecracker Tesla Ice Golem
Skeletons Knight Firecracker Tesla Ice Golem
Tesla Firecracker
Tesla Skeletons Knight
Firecracker Tesla
Knight Tesla
Tesla
Tesla Skeletons Knight Firecracker
Tesla Knight Firecracker
Knight Firecracker Tesla Ice Golem
Tesla
Knight Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Ice Golem
Knight Firecracker Tesla Ice Golem
Skeletons Knight Ice Golem
Knight Tesla Ice Golem
Skeletons Knight Tesla
Firecracker Skeletons Tesla Ice Golem
Skeletons Knight Tesla Ice Golem
Knight Tesla
Skeletons Knight Firecracker Ice Golem
Skeletons Tesla
Knight Tesla
Skeletons Knight Tesla Ice Golem
Firecracker Tesla
Tesla Skeletons Knight Firecracker Ice Golem
Firecracker Tesla Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Ice Golem
Firecracker
Knight Firecracker Ice Golem
Firecracker
Firecracker Ice Golem
Firecracker
Firecracker Ice Golem
Firecracker
Firecracker Knight
Firecracker
Knight Firecracker Ice Golem
Firecracker
Firecracker Ice Golem
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Ice Golem
Firecracker
Firecracker
Firecracker Ice Golem
Firecracker
Firecracker
Firecracker
Firecracker
Knight Firecracker
Firecracker Ice Golem
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker

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