My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Magic Archer Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Night Witch Skeleton King
Giant Snowball
Skeletons Night Witch Skeleton King
Zap
Skeletons Night Witch Skeleton King
Barbarian Barrel
Skeletons Knight Tesla Magic Archer Night Witch Skeleton King
The Log
Skeletons Skeleton King
Earthquake
Skeletons Tesla Skeleton King
Arrows
Skeletons Night Witch Skeleton King
Royal Delivery
Skeletons Knight Magic Archer Night Witch Skeleton King
Fireball
Tesla Magic Archer Night Witch Skeleton King
Poison
Magic Archer Night Witch Skeleton King
Lightning
Knight Tesla Magic Archer Night Witch Skeleton King
Rocket
Magic Archer Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Tesla Poison Magic Archer Night Witch Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Knight Tesla

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Poison The Log Magic Archer Night Witch
Tesla
Poison
Knight The Log Night Witch
The Log
Knight Poison Magic Archer
Magic Archer
Knight The Log
Night Witch
Knight Poison Skeleton King
Skeleton King
Night Witch

Defense Synergies 4 15

Skeletons
Tesla Knight Poison The Log Magic Archer Night Witch
Knight
Tesla Magic Archer Skeletons Poison The Log Night Witch
Tesla
Skeletons Knight The Log Poison Magic Archer Night Witch
Poison
Skeletons Knight Tesla The Log
The Log
Tesla Skeletons Knight Poison Magic Archer Night Witch
Magic Archer
Knight Skeletons Tesla The Log Night Witch
Night Witch
Skeletons Knight Tesla The Log Magic Archer
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log Magic Archer
Skeletons Knight Tesla The Log Night Witch
Tesla Skeletons Knight Night Witch
Tesla Night Witch Skeletons Knight Skeleton King
Poison The Log
The Log Skeletons Tesla Magic Archer Night Witch
Tesla Poison Magic Archer Night Witch
Tesla Poison The Log Magic Archer
Tesla Skeletons Night Witch Skeleton King
Knight Skeletons Tesla Night Witch
Poison Skeletons Knight Tesla The Log Magic Archer Night Witch Skeleton King
Tesla Poison Magic Archer Night Witch
Tesla Night Witch Skeletons Knight The Log
Tesla Poison The Log Magic Archer Night Witch Skeleton King
Knight Tesla Skeleton King
Tesla The Log
Tesla Skeletons Knight Poison Night Witch
Tesla Knight The Log Magic Archer Night Witch
Poison The Log Knight Tesla Magic Archer
Tesla
Knight Tesla Poison The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla
Poison Knight Tesla The Log Magic Archer
Skeletons Knight The Log
Knight Tesla The Log Night Witch
Skeletons Knight Tesla Night Witch
Poison Skeletons Tesla Magic Archer
Skeletons Knight Tesla Night Witch
Knight Tesla
Skeletons Knight Poison The Log Magic Archer
Skeletons Tesla
Knight Tesla
Poison The Log
Skeletons Knight Tesla Night Witch Skeleton King
Tesla Magic Archer
Tesla Skeletons Knight Poison The Log Magic Archer Night Witch Skeleton King
Poison Tesla The Log Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Knight The Log
Poison The Log Magic Archer
Poison The Log Magic Archer
Knight Poison The Log
Poison The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison The Log
Poison Night Witch
Poison Knight The Log Magic Archer
Poison Magic Archer
Poison Knight The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Magic Archer Poison The Log
Poison
Night Witch
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer Night Witch
Poison
The Log
Poison The Log
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison Magic Archer Night Witch
Poison
Night Witch
Poison The Log Magic Archer Night Witch
Poison Magic Archer
Poison The Log Magic Archer
Magic Archer Night Witch
Poison Magic Archer
The Log
Poison Knight Magic Archer
The Log Poison Magic Archer Skeleton King
Poison
Poison The Log Magic Archer Skeleton King
Poison Magic Archer
Poison The Log Magic Archer

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