My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Balloon Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Balloon Lumberjack
Zap
Skeletons Balloon
Barbarian Barrel
Skeletons Knight Tesla Lumberjack
The Log
Skeletons Lumberjack
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Knight Balloon Lumberjack
Fireball
Tesla Balloon Lumberjack
Poison
Balloon
Lightning
Knight Tesla Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage The Log Knight Tesla Lumberjack Golden Knight Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Rage The Log Knight

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Balloon The Log Lumberjack
Tesla
Rage
Balloon Golden Knight
Balloon
Knight Rage Lumberjack The Log Golden Knight
The Log
Knight Balloon Lumberjack
Lumberjack
Balloon Knight The Log
Golden Knight
Rage Balloon

Defense Synergies 3 7

Skeletons
Tesla Knight The Log Lumberjack
Knight
Tesla Skeletons The Log Lumberjack
Tesla
Skeletons Knight The Log
Rage
Balloon
The Log
Tesla Skeletons Knight Lumberjack Golden Knight
Lumberjack
Skeletons Knight The Log
Golden Knight
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log Golden Knight
Lumberjack Skeletons Knight Tesla The Log
Tesla Lumberjack Skeletons Knight
Tesla Lumberjack Skeletons Knight
The Log Lumberjack
The Log Skeletons Tesla Lumberjack
Tesla
Tesla The Log Golden Knight
Tesla Skeletons Lumberjack
Knight Skeletons Tesla Lumberjack
Skeletons Knight Tesla The Log Lumberjack
Tesla
Tesla Lumberjack Skeletons Knight The Log
Tesla The Log Lumberjack Golden Knight
Knight Tesla Lumberjack
Tesla The Log Lumberjack
Tesla Skeletons Knight Lumberjack
Tesla Knight The Log Lumberjack Golden Knight
The Log Knight Tesla Lumberjack
Tesla Lumberjack
Knight Tesla The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Skeletons Tesla
Knight Tesla The Log Lumberjack
Lumberjack Skeletons Knight The Log Golden Knight
Lumberjack Knight Tesla The Log
Skeletons Knight Tesla Lumberjack
Skeletons Tesla
Skeletons Knight Tesla Lumberjack
Knight Tesla Lumberjack
Skeletons Knight The Log
Skeletons Tesla
Knight Tesla Lumberjack Golden Knight
The Log
Skeletons Knight Tesla Lumberjack Golden Knight
Tesla
Tesla Skeletons Knight The Log Lumberjack Golden Knight
Tesla The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Golden Knight
The Log Golden Knight
The Log
Knight The Log
The Log
The Log
The Log
The Log Golden Knight
Lumberjack
Knight The Log Golden Knight
Knight The Log Golden Knight
The Log
The Log Golden Knight
The Log
The Log
The Log Golden Knight
The Log
The Log
The Log
The Log
The Log Golden Knight
The Log Golden Knight
The Log Golden Knight
The Log
The Log
The Log
Knight Lumberjack
The Log
The Log Golden Knight
The Log Golden Knight

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