My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner
Giant Snowball
Skeletons Miner
Zap
Skeletons
Barbarian Barrel
Skeletons Knight Tesla Ice Wizard Magic Archer
The Log
Skeletons
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Knight Miner Ice Wizard Magic Archer
Fireball
Tesla Ice Wizard Magic Archer
Poison
Ice Wizard Magic Archer
Lightning
Knight Tesla Ice Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Tornado Miner Ice Wizard Tesla Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Tornado

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
The Log Miner Ice Wizard Magic Archer
Tesla
Tornado
Magic Archer The Log Ice Wizard
The Log
Knight Tornado Miner Magic Archer
Miner
Knight The Log Magic Archer
Ice Wizard
Knight Tornado
Magic Archer
Tornado Knight The Log Miner

Defense Synergies 7 13

Skeletons
Tesla Knight Tornado The Log Ice Wizard Magic Archer
Knight
Tesla Ice Wizard Magic Archer Skeletons Tornado The Log
Tesla
Skeletons Knight The Log Tornado Magic Archer
Tornado
Ice Wizard Magic Archer Skeletons Knight Tesla The Log
The Log
Tesla Skeletons Knight Tornado Miner Ice Wizard Magic Archer
Miner
The Log
Ice Wizard
Knight Tornado Skeletons The Log
Magic Archer
Knight Tornado Skeletons Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log Magic Archer
Skeletons Knight Tesla The Log Ice Wizard
Tesla Tornado Skeletons Knight Ice Wizard
Tesla Skeletons Knight Ice Wizard
Tornado The Log
Tornado The Log Skeletons Tesla Ice Wizard Magic Archer
Tesla Tornado Ice Wizard Magic Archer
Tesla The Log Magic Archer
Tesla Skeletons Tornado Ice Wizard
Knight Tornado Skeletons Tesla Miner Ice Wizard
Ice Wizard Skeletons Knight Tesla Tornado The Log Magic Archer
Tesla Tornado Ice Wizard Magic Archer
Tesla Skeletons Knight The Log Ice Wizard
Tesla Tornado The Log Magic Archer
Knight Tesla
Tornado Tesla The Log
Tesla Skeletons Knight Tornado
Tesla Knight Tornado The Log Ice Wizard Magic Archer
Tornado The Log Knight Tesla Ice Wizard Magic Archer
Tesla Tornado
Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla
Knight Tesla The Log Miner Magic Archer
Skeletons Knight The Log
Knight Tesla Tornado The Log
Skeletons Knight Tesla
Skeletons Tesla Tornado Ice Wizard Magic Archer
Skeletons Knight Tesla Ice Wizard
Knight Tesla
Skeletons Knight Tornado The Log Magic Archer
Skeletons Tesla
Knight Tesla
Tornado The Log
Skeletons Knight Tesla
Tesla Magic Archer
Tesla Skeletons Knight Tornado The Log Magic Archer
Tesla The Log Ice Wizard Magic Archer
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log
Tornado The Log Miner Ice Wizard Magic Archer
The Log Miner Magic Archer
Knight The Log
The Log Magic Archer
Tornado Ice Wizard Magic Archer
Tornado The Log Magic Archer
The Log Tornado Ice Wizard Magic Archer
The Log Miner Tornado
Tornado
Miner Knight Tornado The Log Magic Archer
Tornado Magic Archer
Knight The Log Miner Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Tornado
The Log Magic Archer
Tornado The Log Miner Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
The Log
Tornado The Log Ice Wizard Magic Archer
The Log Miner Tornado Ice Wizard Magic Archer
Tornado The Log Miner Magic Archer
Miner Tornado The Log Magic Archer
Tornado Ice Wizard Magic Archer
The Log Miner Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
Tornado Ice Wizard Magic Archer
The Log
Miner Knight Magic Archer
The Log Magic Archer
Tornado
Tornado The Log Magic Archer
Tornado Magic Archer
Tornado The Log Miner Magic Archer

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