My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tombstone Balloon Electro Wizard Lava Hound Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon Lava Hound
Giant Snowball
Skeletons Tombstone Balloon Lava Hound Little Prince
Zap
Skeletons Tombstone Balloon Lava Hound Little Prince
Barbarian Barrel
Skeletons Knight Tombstone Electro Wizard Little Prince
The Log
Skeletons Tombstone Little Prince
Earthquake
Skeletons Tombstone
Arrows
Skeletons Tombstone Lava Hound Little Prince
Royal Delivery
Skeletons Knight Balloon Electro Wizard Lava Hound Little Prince
Fireball
Tombstone Balloon Electro Wizard Lava Hound Little Prince
Poison
Tombstone Balloon Electro Wizard Lava Hound Little Prince
Lightning
Knight Tombstone Balloon Electro Wizard Little Prince
Rocket
Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Tombstone Little Prince Electro Wizard Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Tombstone

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Balloon The Log Electro Wizard Little Prince
Tombstone
Balloon
Knight Lava Hound The Log Electro Wizard Little Prince
The Log
Knight Balloon Little Prince
Electro Wizard
Knight Balloon
Lava Hound
Balloon
Little Prince
Knight Balloon The Log

Defense Synergies 2 10

Skeletons
Knight Tombstone The Log Electro Wizard Little Prince
Knight
Electro Wizard Little Prince Skeletons The Log
Tombstone
Skeletons Electro Wizard
Balloon
The Log
Skeletons Knight Electro Wizard Little Prince
Electro Wizard
Knight Skeletons Tombstone The Log Little Prince
Lava Hound
Little Prince
Knight Skeletons The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone The Log Electro Wizard
Skeletons Knight Tombstone The Log Electro Wizard
Skeletons Knight Tombstone Electro Wizard
Skeletons Knight Tombstone Electro Wizard
Tombstone The Log
The Log Skeletons Electro Wizard
Electro Wizard Tombstone Little Prince
The Log Electro Wizard
Skeletons Tombstone
Knight Skeletons Electro Wizard Little Prince
Electro Wizard Skeletons Knight Tombstone The Log
Electro Wizard
Tombstone Skeletons Knight The Log Electro Wizard
Tombstone The Log Electro Wizard
Knight Tombstone Electro Wizard
The Log Electro Wizard
Skeletons Knight Tombstone Electro Wizard
Tombstone Knight The Log Electro Wizard Little Prince
The Log Knight Tombstone Electro Wizard Little Prince
Electro Wizard
Knight The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tombstone Electro Wizard
Electro Wizard Knight The Log
Tombstone Skeletons Knight The Log Electro Wizard
Knight The Log Electro Wizard
Skeletons Knight Tombstone
Skeletons Electro Wizard
Skeletons Knight Tombstone Electro Wizard
Knight
Electro Wizard Skeletons Knight Tombstone The Log
Skeletons Tombstone
Knight Tombstone
The Log Electro Wizard
Skeletons Knight Tombstone
Tombstone Electro Wizard Skeletons Knight The Log Little Prince
The Log Electro Wizard
Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Electro Wizard
The Log
Knight The Log
The Log
The Log
The Log
The Log
Electro Wizard
Knight The Log Electro Wizard
Knight The Log
The Log
The Log
The Log
The Log Electro Wizard
The Log Little Prince
The Log
The Log
The Log
The Log Little Prince
The Log Electro Wizard
The Log
The Log
Electro Wizard Little Prince
Electro Wizard
The Log
Electro Wizard
The Log
Electro Wizard Tombstone
Electro Wizard
The Log
Knight Electro Wizard
The Log
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Little Prince

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