My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Tombstone Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Tombstone Hog Rider
Zap
Skeletons Bats Tombstone
Barbarian Barrel
Skeletons Electro Spirit Knight Tombstone Valkyrie Wizard
The Log
Skeletons Electro Spirit Tombstone Hog Rider
Earthquake
Skeletons Tombstone Hog Rider
Arrows
Skeletons Electro Spirit Bats Tombstone
Royal Delivery
Skeletons Electro Spirit Bats Knight Valkyrie Hog Rider Wizard
Fireball
Tombstone Hog Rider Wizard
Poison
Bats Tombstone Wizard
Lightning
Knight Tombstone Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Knight Tombstone Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats Knight Tombstone Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Bats Knight

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Hog Rider
Bats
Knight Valkyrie Hog Rider
Knight
Bats Hog Rider Wizard
Tombstone
Valkyrie
Bats Hog Rider Wizard
Hog Rider
Bats Knight Valkyrie Electro Spirit Wizard
Wizard
Knight Valkyrie Hog Rider

Defense Synergies 1 9

Skeletons
Electro Spirit Bats Knight Tombstone Wizard
Electro Spirit
Skeletons
Bats
Knight Skeletons Valkyrie
Knight
Bats Skeletons Wizard
Tombstone
Skeletons Wizard
Valkyrie
Bats Wizard
Hog Rider
Wizard
Skeletons Knight Tombstone Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Valkyrie Wizard
Skeletons Bats Knight Tombstone Valkyrie
Skeletons Bats Knight Tombstone Valkyrie
Skeletons Bats Knight Tombstone Valkyrie
Tombstone Valkyrie
Skeletons Electro Spirit Bats Valkyrie
Bats Electro Spirit Tombstone Wizard
Electro Spirit Valkyrie
Skeletons Tombstone
Knight Skeletons Valkyrie
Bats Valkyrie Skeletons Electro Spirit Knight Tombstone Wizard
Bats Wizard
Tombstone Skeletons Bats Knight Valkyrie Wizard
Valkyrie Wizard Electro Spirit Bats Tombstone
Knight Tombstone
Wizard Skeletons Bats Knight Tombstone Valkyrie
Tombstone Valkyrie Electro Spirit Bats Knight Wizard
Valkyrie Wizard Electro Spirit Bats Knight Tombstone
Valkyrie Wizard Electro Spirit Bats Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeletons Tombstone
Knight Valkyrie Wizard
Tombstone Skeletons Bats Knight Valkyrie
Valkyrie Bats Knight
Skeletons Knight Tombstone Valkyrie
Wizard Skeletons Electro Spirit Bats
Skeletons Bats Knight Tombstone Valkyrie
Knight Valkyrie
Skeletons Electro Spirit Bats Knight Tombstone Valkyrie
Skeletons Tombstone
Bats Knight Tombstone Valkyrie
Valkyrie
Skeletons Knight Tombstone Valkyrie Wizard
Wizard Valkyrie
Tombstone Skeletons Electro Spirit Bats Knight Valkyrie
Bats Valkyrie Electro Spirit Wizard
Electro Spirit Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Knight Valkyrie
Wizard Valkyrie
Wizard Electro Spirit Bats
Wizard
Wizard
Wizard
Bats
Knight Valkyrie Wizard
Wizard
Knight
Wizard
Wizard
Bats
Wizard
Valkyrie Wizard
Wizard
Electro Spirit Valkyrie Wizard
Wizard
Wizard
Bats Wizard
Electro Spirit Bats Wizard
Wizard
Electro Spirit
Wizard
Electro Spirit Bats Tombstone
Wizard
Knight Valkyrie Wizard
Wizard
Electro Spirit Bats
Bats
Wizard

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