My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tombstone Witch P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers
Giant Snowball
Skeletons Tombstone Wall Breakers Witch Princess
Zap
Skeletons Tombstone Wall Breakers Witch Princess
Barbarian Barrel
Skeletons Knight Tombstone Wall Breakers Witch Princess
The Log
Skeletons Tombstone Wall Breakers Witch Princess
Earthquake
Skeletons Tombstone Witch
Arrows
Skeletons Tombstone Wall Breakers Witch Princess
Royal Delivery
Skeletons Knight Wall Breakers Witch P.E.K.K.A Princess
Fireball
Tombstone Wall Breakers Witch Princess
Poison
Tombstone Witch Princess
Lightning
Knight Tombstone Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers The Log Knight Tombstone Princess Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Wall Breakers The Log Knight

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Wall Breakers Princess Witch The Log
Tombstone
Wall Breakers
Knight The Log Princess
Witch
Knight P.E.K.K.A
P.E.K.K.A
Witch The Log Princess
The Log
Knight Wall Breakers P.E.K.K.A Princess
Princess
Knight Wall Breakers P.E.K.K.A The Log

Defense Synergies 2 11

Skeletons
Knight Tombstone Witch P.E.K.K.A The Log Princess
Knight
Princess Skeletons Witch The Log
Tombstone
Skeletons
Wall Breakers
Witch
Skeletons Knight The Log
P.E.K.K.A
The Log Skeletons Princess
The Log
P.E.K.K.A Skeletons Knight Witch Princess
Princess
Knight Skeletons P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone The Log
P.E.K.K.A Skeletons Knight Tombstone Witch The Log
Witch P.E.K.K.A Skeletons Knight Tombstone
Witch P.E.K.K.A Skeletons Knight Tombstone
Tombstone P.E.K.K.A The Log Princess
The Log Skeletons
Tombstone Witch Princess
P.E.K.K.A The Log
Witch P.E.K.K.A Skeletons Tombstone Princess
Knight Skeletons
Witch Skeletons Knight Tombstone The Log Princess
Witch Princess
Tombstone P.E.K.K.A Skeletons Knight Witch The Log
Tombstone Witch P.E.K.K.A The Log Princess
P.E.K.K.A Knight Tombstone
P.E.K.K.A The Log
Skeletons Knight Tombstone Witch P.E.K.K.A
Tombstone Knight Witch The Log
Witch The Log Knight Tombstone Princess
P.E.K.K.A
Knight Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tombstone Witch P.E.K.K.A
Knight The Log
Tombstone P.E.K.K.A Skeletons Knight Witch The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Skeletons Knight Tombstone Witch
Skeletons Witch Princess
P.E.K.K.A Skeletons Knight Tombstone Witch
P.E.K.K.A Knight
P.E.K.K.A Skeletons Knight Tombstone Witch The Log
Witch P.E.K.K.A Skeletons Tombstone
P.E.K.K.A Knight Tombstone Witch
P.E.K.K.A The Log
P.E.K.K.A Skeletons Knight Tombstone Witch
Witch Princess
Tombstone Witch Skeletons Knight P.E.K.K.A The Log
Witch P.E.K.K.A The Log Princess
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
The Log Princess
The Log
Knight The Log
The Log
Witch Princess
Witch The Log Princess
The Log Princess
The Log
Knight The Log Princess
Princess
Knight The Log Princess
Princess
Princess The Log
Witch The Log Princess
The Log Princess
The Log Princess
Witch The Log Princess
The Log
Princess
The Log
The Log
The Log Witch Princess
Witch
The Log Witch Princess
Witch The Log Princess
The Log
Witch Princess
Witch
The Log
Princess
P.E.K.K.A
The Log Princess
Tombstone Witch Princess
Witch Princess
The Log
Knight Princess
The Log Princess
P.E.K.K.A
Witch The Log Princess
Witch Princess
Witch The Log Princess
P.E.K.K.A

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