My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Firecracker Bowler Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats Firecracker
Barbarian Barrel
Skeletons Knight Firecracker
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Knight Firecracker Bowler
Fireball
Firecracker Bowler
Poison
Bats Firecracker
Lightning
Knight Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Bowler Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tornado Bowler Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Knight Firecracker Tornado Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Firecracker Bowler
Knight
Bats Firecracker The Log
Firecracker
Knight Bats Tornado Bowler
Tornado
Electro Giant Firecracker Bowler The Log
Bowler
Bats Firecracker Tornado The Log
Electro Giant
Tornado
The Log
Knight Tornado Bowler

Defense Synergies 5 15

Skeletons
Bats Knight Firecracker Tornado Bowler The Log
Bats
Knight Skeletons Firecracker Bowler The Log
Knight
Bats Firecracker Skeletons Tornado Bowler The Log
Firecracker
Knight The Log Skeletons Bats Tornado
Tornado
Bowler Skeletons Knight Firecracker Electro Giant The Log
Bowler
Tornado The Log Skeletons Bats Knight
Electro Giant
Tornado
The Log
Firecracker Bowler Skeletons Bats Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker The Log
Skeletons Bats Knight Firecracker The Log
Tornado Bowler Skeletons Bats Knight
Skeletons Bats Knight Firecracker Bowler
Firecracker Tornado Bowler The Log
Tornado Bowler The Log Skeletons Bats Firecracker
Bats Tornado Firecracker
Bowler Electro Giant The Log
Skeletons Tornado
Knight Tornado Skeletons Firecracker Bowler
Bats Skeletons Knight Firecracker Tornado Bowler Electro Giant The Log
Bats Firecracker Tornado
Bowler Skeletons Bats Knight The Log
Bowler Bats Firecracker Tornado The Log
Knight
Tornado Bowler Electro Giant The Log
Skeletons Bats Knight Firecracker Tornado Bowler
Bats Knight Firecracker Tornado Bowler The Log
Tornado The Log Bats Knight Firecracker Bowler
Tornado
Bowler Bats Knight Firecracker Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Bowler Electro Giant
Knight Firecracker Bowler The Log
Skeletons Bats Knight Bowler The Log
Bowler Bats Knight Tornado The Log
Skeletons Knight Bowler
Firecracker Electro Giant Skeletons Bats Tornado
Skeletons Bats Knight Bowler
Knight
Skeletons Bats Knight Firecracker Tornado The Log
Skeletons
Bats Knight Bowler
Tornado Bowler Electro Giant The Log
Bowler Skeletons Knight
Firecracker Bowler Electro Giant
Electro Giant Skeletons Bats Knight Firecracker Tornado Bowler The Log
Bats Bowler Firecracker Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Tornado Bowler The Log
The Log
Knight Firecracker The Log
Firecracker Bowler The Log
Firecracker Electro Giant Bats Tornado
Firecracker Tornado Bowler The Log
The Log Firecracker Tornado Bowler
The Log Firecracker Tornado
Bats Tornado Bowler
Firecracker Knight Tornado Bowler The Log
Firecracker Tornado
Knight Firecracker Bowler The Log
Firecracker
Firecracker The Log
Firecracker Bowler The Log
Firecracker Bowler The Log
Tornado
Bats
Firecracker Bowler The Log
Firecracker Tornado Bowler Electro Giant The Log
Bowler The Log
Tornado
Tornado Bowler The Log
The Log
Firecracker Tornado Electro Giant The Log Bowler
Firecracker The Log Tornado Bowler
Tornado Bowler The Log
Firecracker Tornado The Log
Bats Firecracker Tornado Electro Giant
Bats Firecracker Electro Giant
Bowler
The Log
Firecracker
Firecracker Bowler The Log
Bats
Firecracker Tornado
The Log
Knight Firecracker Bowler
The Log Firecracker Bowler
Tornado Electro Giant
Firecracker
Electro Giant Bats Firecracker Tornado Bowler The Log
Firecracker Bats Tornado
Firecracker Tornado Bowler Electro Giant The Log
Firecracker Bowler

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