My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Miner
Giant Snowball
Skeletons Goblin Barrel Witch Miner
Zap
Skeletons Goblin Barrel Witch
Barbarian Barrel
Skeletons Knight Valkyrie Goblin Barrel Witch
The Log
Skeletons Goblin Barrel Witch
Earthquake
Skeletons Goblin Barrel Witch
Arrows
Skeletons Goblin Barrel Witch
Royal Delivery
Skeletons Knight Valkyrie Goblin Barrel Witch Miner
Fireball
Goblin Barrel Witch
Poison
Witch
Lightning
Knight Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Goblin Barrel Miner Fireball Valkyrie Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Goblin Barrel Fireball Witch The Log Miner
Fireball
Knight The Log Miner
Valkyrie
Goblin Barrel Witch
Goblin Barrel
Knight Valkyrie Miner
Witch
Knight Valkyrie Miner
The Log
Knight Fireball Miner
Miner
Knight Fireball Goblin Barrel Witch The Log

Defense Synergies 1 12

Skeletons
Knight Witch The Log
Knight
Skeletons Fireball Witch The Log
Fireball
The Log Knight Valkyrie Miner
Valkyrie
Fireball Witch The Log
Goblin Barrel
Witch
Skeletons Knight Valkyrie The Log
The Log
Fireball Skeletons Knight Valkyrie Witch Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie The Log
Skeletons Knight Valkyrie Witch The Log
Witch Skeletons Knight Valkyrie
Witch Skeletons Knight Valkyrie
Fireball Valkyrie The Log
Fireball The Log Skeletons Valkyrie
Fireball Witch
Fireball Valkyrie The Log
Witch Skeletons
Knight Skeletons Valkyrie Miner
Valkyrie Witch Skeletons Knight Fireball The Log
Fireball Witch
Skeletons Knight Fireball Valkyrie Witch The Log
Fireball Valkyrie Witch The Log
Knight
Fireball The Log
Skeletons Knight Fireball Valkyrie Witch
Fireball Valkyrie Knight Witch The Log
Valkyrie Witch The Log Knight Fireball
Valkyrie Knight Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeletons Fireball Witch
Fireball Knight Valkyrie The Log Miner
Skeletons Knight Valkyrie Witch The Log
Valkyrie Knight Fireball The Log
Skeletons Knight Valkyrie Witch
Fireball Skeletons Witch
Skeletons Knight Fireball Valkyrie Witch
Knight Valkyrie
Skeletons Knight Fireball Valkyrie Witch The Log
Witch Skeletons
Knight Valkyrie Witch
Fireball Valkyrie The Log
Skeletons Knight Fireball Valkyrie Witch
Fireball Valkyrie Witch
Witch Skeletons Knight Fireball Valkyrie The Log
Valkyrie Fireball Witch The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie The Log
Fireball The Log Miner
Fireball The Log Miner
Knight Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Witch
Witch The Log
Fireball The Log
Fireball The Log Miner
Fireball
Miner Knight Fireball Valkyrie The Log
Fireball
Knight Fireball The Log Miner
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Fireball The Log
Fireball Valkyrie Witch The Log Miner
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Witch
Witch
Fireball The Log Miner Witch
Fireball Witch The Log Miner
Fireball Miner The Log
Fireball Witch
Fireball Witch
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Fireball Witch
Fireball Witch
The Log Fireball
Fireball Miner Knight Valkyrie
The Log Fireball
Fireball
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log Miner
Fireball

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